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Model Refinement and UV Mapping required


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I\'ve had an idea for a collection of parts uniquely designed to eventually land (and take off from) Egar.

I have no skills with Blender, Maya, etc. I do have skills with Autocad and have cranked out a rough model in an attempt to illustrate what I want. I am looking for collaboration with a pro modeller on this project willing to convert my Autocad model into a KSP dae model. This means I will need assistance creating a UV map as well.

I\'ve attached the model as a DXF, along with an image.

PM me if anyone is interested.

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I don\'t think the game handles concave collision meshes. You may need to change the way you designed the lander tanks. Perhaps make them 4 tanks, in a quad arrangement. Each tank would then have a collision mesh shaped like a pie wedge or similar, and have no concave bits.

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