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Longest Ballistic Trajectory


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  • 2 weeks later...

Funny thing I noticed when playing around - while upping the Tanks to 3 gets you Orbital, if you stay with the original configuration and ditch the Decoupler (not neccessary if you 'crash-land' on Land) the best you can get (at least the best I could get, starplayer had about double that) was 650km.. but if I would ditch the parachute also and keep everything else the same, I upped my flight from ~650km to almost 8.000km.. that was almost orbital, and I think I might have made it with a little more care in my flying (or at least a suborbital trajectory that\'s as close to orbital as there is..) so, the drag/weight of the parachute was enough to get this baby down considerably.. and I think that\'s not that right, since the drag is only 0.1 .. maybe it should be even lower for that part, since it\'s just a conically finishing of the MK1 Pod.. I kinda expect the pod without the chute addon to be even less aerodynamic?

Well, what do you guys think, am I onto something here, or is it more like 'meh, get your physics straight dude'

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