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Removing mods and preserving flights


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But a related question I have is this: If you Do remove parts from the parts folder for a ship that currently exists in flight, what happens? Does it keep the ship around but remove those parts from that ship? Does it keep the ship and NOT remove the parts, therefore causing a bug where it potentially crashes the program because the vehicle is making a reference to nonexistent data? Does it remove the ship entirely if it references nonexistent parts?

And similarly, what does it do to ship designs you've already saved in the VAB using the deleted parts? Will it crash the game if you try to load those ships?

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  • 2 weeks later...

Just tried it - it's terrible! Not only does it fail to load the space station but it DELETED it because of it. Lucky I had 'cheated' and save-scummed before hand. I'll have to edit the save file by hand to remove the part.

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Just tried it - it's terrible! Not only does it fail to load the space station but it DELETED it because of it. Lucky I had 'cheated' and save-scummed before hand. I'll have to edit the save file by hand to remove the part.

If you can get this working, please let us know how. I've tried to do so myself, and even though the part isn't between two things, it removes the entire vehicle once a part is deleted out. I've also tried renaming it and copying the Resources tab to turn the part into a default part whilst leaving it's ID No. and orientation etc and that hasn't worked either...

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If you can get this working, please let us know how. I've tried to do so myself, and even though the part isn't between two things, it removes the entire vehicle once a part is deleted out. I've also tried renaming it and copying the Resources tab to turn the part into a default part whilst leaving it's ID No. and orientation etc and that hasn't worked either...

I ended up giving up and letting the station be deleted and I rebuilt a new one. When I tried copying the station from the old save back in, and then delete just the Buran Arm part from it in the file, It did load the station but something must have been wrong with it because when I try to focus on the station and move control to it, the game crashes, so I assume just deleting the PART section wasn't good enough and created some sort of invalid hanging reference.

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In the end, I saved the station by leaving the offending mod in, and using the Lazor mod instead to allow me to use pew pew red lasers and blow up the offending parts in game... if you can run both the troublesome mod and Lazor at the same time, I'd recommend that as a last desperate mission for your Kerpeople!

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