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leax256

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Three ways of solving this, 1) do the 1/10 scaling, this would require some new class of engines like advanced fusion or antimatter to bring the travel times down to say 20 years, problem is that this engines will make traveling inside the solar system trivial as in single stage grand, would also require decent trust so you could land on all bodies at least without atmosphere.

2) scale down interstellar distances to something like 20 times the distance to Jool. It would still feel like an long distance but you can travel with existing systems like an nuclear asparagus or ion with an sun slingshot.

In both of this settings you will have to solve the accuracy issues. Sending an probe far out in kraken land and follow it all the time tend to deorbit things back home.

3) FTL escapes most of this problems as you load the new system and unload the old. Would probably work like the ftl drive in Nivens know space, you has to be far out to activate it.

both 2 and 3 is posible but 3 is easier to make in the game.

The math I did scales down the distance by 10 actually xD actual distance is too large for the built in calculator to perform so it reverted it to an exponent. I think it's 3.974 x 10^16 being the real distance to Alpha Centauri from Sol in meters. Scaled down by 10 is roughly 3,973.51 Terameters.

I actually like 3 most, as it's probably the most feasible in that regard. I always figured it would be treated like interplanetary, but with a couple extra steps. You build your intersolar ship with an FTL stage. You perform a Solar escape, fine tune your trajectory so you get caught in the next system's SOI, then turn on the FTL drives once you're inbound to the next star! The only issue to solve from there is actually slowing down so you don't use the next star for gravity assistance and slingshot into the void. Maybe giving FTL drives a reverse thrust to ease it down to a reasonable velocity as it makes it's approach?

FTL is currently possible. Using hyperedit,>velocity changer, put setting at 300,000,000 Mps, click apply force. Viola light speed. ( warning not recommended for usage in solar systems, the galactic consortium of intelligent beings has prohibited light speed travel inter solar systems as it causes harm to the mikiliki Mole of game hydra 9 )

Hmm let me do some math here, though I disagree with your methods, you do bring about a decent point about how fast these FTL drives should go.

So if we calculate time of arrival at this rate with my calculation on approximately how far the new system would be, we'd get:

T = 3,973,506,798,483,936/300,000,000

Since the speed of light is measured in seconds, the answer would be roughly 13245022.662 seconds. I'm not 100% sure if the timescales go by Kerbin years, so I'll TRY to do math to convert seconds into both Earth and Kerbin years. So by dividing those seconds into minutes(60) then hours(60 again), we get about 3679.173 hours to destination. Dividing this by the time per Kerbin Year in hours(2556.5 hours) we get about 1.4 Years of travel AT roughly the speed of light. In Earth time(8765.81 hours), that would be less than 6 months of travel time.

This is a summary of what my work looked like:

Kerbin Years to destination = (((13245022.662/60)/60)/2556.5)

Earth Years to destination = (((13245022.662/60)/60)/8765.81)

((Again side note to real mathematicians and rocket scientists out there, if my logic is not sound in these numbers, feel free to school me! This is merely guess work with basic algebra.))

So either way, an FTL engine that goes AT the speed of light(or in this case a little over) would reach a new system at a reasonable time frame for the game's scale! Assuming my estimation is correct :P

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