Johno Posted October 6, 2011 Share Posted October 6, 2011 Okay, I have had it with these struts. Every time I try to use one, I anchor the first part just fine; but when I connect it to the second spot, WITHOUT EXCEPTION, I end up removing the part that I\'m trying to attach the strut to. Invariably this wrecks the symmetry, meaning I have to start again.Am I doing something systematically wrong? I have read that this is a problem owing to the 'small size of the collider mesh', whatever the heck that means. Can someone help me?!?! Link to comment Share on other sites More sharing options...
r4m0n Posted October 6, 2011 Share Posted October 6, 2011 Okay, I have had it with these struts. Every time I try to use one, I anchor the first part just fine; but when I connect it to the second spot, WITHOUT EXCEPTION, I end up removing the part that I\'m trying to attach the strut to. Invariably this wrecks the symmetry, meaning I have to start again.Am I doing something systematically wrong? I have read that this is a problem owing to the 'small size of the collider mesh', whatever the heck that means. Can someone help me?!?!You are doing nothing wrong, that is a known issue with the editor if the contents of the screen start to slow down the engine (which in some machines is always).The best you can do right now is after it happens, place down the part anywhere and hit control+Z to undo it, it should go back to the right place with the strut placed. Link to comment Share on other sites More sharing options...
Ivan Ivanovich Posted October 8, 2011 Share Posted October 8, 2011 In the name of symmetry, it would be great if not only the first anchoring point could be made to 'snap to grid' but also the second one. Link to comment Share on other sites More sharing options...
what-the Posted October 8, 2011 Share Posted October 8, 2011 I have a problem like this. I press crtl + z (undo) and the struct will be connected. I think when I connect the struct the game thinks I\'m trying to move the piece I\'m connecting it to. Link to comment Share on other sites More sharing options...
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