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Probably my 5th thread here since starting my parts pack..but...


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My hopefully final question concerning modding is how this whole funny business works with thrusters and the like in Unity.

I've managed to get my pipeline working with 3d models, textures, but now I need to make the integral engine parts, and I've read a few things about gameobjects and using their Zenith as the thrust orientation, but I'm unsure.

Does anyone have any ideas/guides?

(Hopefully .19 guides, figuring out how to do .cfg files was a pain because the tutorials are outdated).

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I've made an engine by adding an empty gameobject in unity with the Z pointed in the direction of thrust and giving it a name. Then in your module section of the .cfg put the gameobject under thrustVectorTransformName

MODULE

{

name = ModuleEngines

thrustVectorTransformName = gameobject name

exhaustDamage = True

ignitionThreshold = 0.1

minThrust = 0

maxThrust = thrust

heatProduction = 450

fxOffset = 0, 0, 0.8

PROPELLANT

{

name = LiquidFuel

ratio = 0.9

DrawGauge = True

}

PROPELLANT

{

name = Oxidizer

ratio = 1.1

}

atmosphereCurve

{

key = 0 350

key = 1 300

}

}

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I've made an engine by adding an empty gameobject in unity with the Z pointed in the direction of thrust and giving it a name. Then in your module section of the .cfg put the gameobject under thrustVectorTransformName

MODULE

{

name = ModuleEngines

thrustVectorTransformName = gameobject name

exhaustDamage = True

ignitionThreshold = 0.1

minThrust = 0

maxThrust = thrust

heatProduction = 450

fxOffset = 0, 0, 0.8

PROPELLANT

{

name = LiquidFuel

ratio = 0.9

DrawGauge = True

}

PROPELLANT

{

name = Oxidizer

ratio = 1.1

}

atmosphereCurve

{

key = 0 350

key = 1 300

}

}

Thanks bro! Seriously, many thanks, do you want to have some sort of logo/advert on the booster of mine that I have devoted to be trashed full of these things.

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Thanks bro! Seriously, many thanks, do you want to have some sort of logo/advert on the booster of mine that I have devoted to be trashed full of these things.

If you'd like to put something on there that would be cool, but I don't really know what it could be. I don't really have a logo or anything like that yet so I'll just have to pass on that

Edited by JustinKingr
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If you'd like to put something on there that would be cool, but I don't really know what it could be. I don't really have a logo or anything like that yet so I'll just have to pass on that

Hmm, I'll credit you in an easter egg in the .CFG files.

Speaking of which, can you offer any advice on those?

Edited by Cryocasm
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Speaking of which, can you offer any advice on those?

I don't know very much yet since I am still trying to learn this myself, but I do remember always getting scale confused with rescaleFactor. The rescaleFactor is the one that changes the size. I've been trying to figure out more by experimenting because it looks like the information on the wiki is outdated.

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I don't know very much yet since I am still trying to learn this myself, but I do remember always getting scale confused with rescaleFactor. The rescaleFactor is the one that changes the size. I've been trying to figure out more by experimenting because it looks like the information on the wiki is outdated.

Truth be told.

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I recomend not touching the rescaling factor.

just scale your parts in unity.

the "scale" is just the scale its in unity.

also if your gona scale parts in unity and want to keep the 1.0 scale. put your parts under an empty game object(give it the name of your object or w/e) and scale the partobjects it self,but not the empty game object.

the CFG wil read the empty game object with the scale always at 1.0(unles you change it)

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I recomend not touching the rescaling factor.

just scale your parts in unity.

the "scale" is just the scale its in unity.

also if your gona scale parts in unity and want to keep the 1.0 scale. put your parts under an empty game object(give it the name of your object or w/e) and scale the partobjects it self,but not the empty game object.

the CFG wil read the empty game object with the scale always at 1.0(unles you change it)

Rescaling doesn't worry me a bit, I model properly, so from that point of view I have no problems.

Modifying and adding resources is simple enough, however engines and especially EFFECTS aren't documented anywhere, leaving you to guess.

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