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Model loading in wrong part of animation, help!


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Disclaimer: I only started modelling/texturing a couple weeks ago, however I am proficient with programming and computers in general.

For my first project, I have an animated antenna that extends outward and then expands outward. I did the raw model in it's expanded or opened state with the animations in their finished positions. I was able to get it into the game successfully (awesome resources ftw), but I'm running into another issue. The model will load in it's opened form, then when the animation executes, it instantly reverts to it's closed state and then starts the opening animation.

Anyone know if there is a way I can fix this to where it will load into the game at the beginning of it's animation, besides redoing the model and animation?

I tried to keep it brief, but I can provide more detail as needed.

Thanks in advance!

PS: The reason I modeled it in it's finished state was that it was easier for me to have a dish fold up rather than model it in it's folded state and animate it opening.

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Thanks Rich. The model was actually executing in the correct order, but I did manage to solve it after fumbling around with the import setting for longer than I care to admit. What actually solved it was changing the default take animation (not the actual animation) to start at 0 instead of -1. I'm feeling pretty dumb that it ended up being such an easy fix, and sorry for a waste of a thread :/

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