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How to modify MET in persistance file?


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Title really says it all. Couldn't find anything on this using a forum search (though my forum searching skills suck, so I might have missed something). Every time I change the value to 0, it doesn't effect the in-game mission elapsed time. Am I missing another value I must modify, or is it just not possible?

Here's what I'm changing to 0 (bold):


VESSEL
{
pid = 82619315604d43348669c7386bb7eac5
name = Tim Kerman
type = EVA
sit = LANDED
landed = True
landedAt =
splashed = False
[B]met = 0[/B]
lct = 3012.43595947216
root = 0
lat = 0.525272309278232
lon = -107.404919038137
alt = 151.842809800291
hgt = 0.2278946
nrm = 0.06839868,0.9899265,0.1239645
rot = 0.617898,-0.5103713,0.3374137,-0.4938371
CoM = 0,0,0
stg = 0
prst = False
eva = True
ref = 0
cPch =
cHdg =
cMod = 0
ORBIT
{
SMA = NaN
ECC = 1
INC = NaN
LPE = 72.59583557955
LAN = 0
MNA = -8.40714670366795
EPH = 60626.0738842603
REF = 1
OBJ = 4
}
PART
{
name = kerbalEVA
uid = 0
parent = 0
position = 0,0,0
rotation = 0,0,0,1
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 0
srfN = None, -1
mass = 0.03125
temp = 18.88121
expt = 0
state = 0
connected = True
attached = True
crew = 3
EVENTS
{
}
ACTIONS
{
}
MODULE
{
name = KerbalEVA
isEnabled = False
Fuel = 100
state = Idle (Grounded)
step = 1.208333
packExt = False
lightOn = False
Fuel = 100
EVENTS
{
}
ACTIONS
{
}
}
}
ACTIONGROUPS
{
Stage = False, 0
Gear = True, 0
Light = False, 0
RCS = False, 0
SAS = False, 0
Brakes = False, 0
Abort = False, 0
Custom01 = False, 0
Custom02 = False, 0
Custom03 = False, 0
Custom04 = False, 0
Custom05 = False, 0
Custom06 = False, 0
Custom07 = False, 0
Custom08 = False, 0
Custom09 = False, 0
Custom10 = False, 0
}
}

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Change lct to the current UT value. (UT can be found just under FLIGHTSTATE, before any craft or even crew)

What does this do? Will that force it to set said craft's MET to 0? Or should I set lct to 0?

Actually, what does lct stand for... :P

I assume UT = Universal Time.

Edit: That worked, but I'd still like to know what lct stands for.

Edited by Thrfoot
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