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[SOLVED] Mod causing game to lock up when reentry effects start, not sure which mod.


CoriW

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Solution: When using the stock Antenna with RemoteTech, make sure the Antenna is retracted while re-entering, or else the Antenna will get pulled off and RemoteTech will make the game lock up.

So one of my mods seems to be making the game almost completely lock up when the reentry effects start, I'm hoping someone else may have had this issue and knows which mod it would be.

Here is a list of my mods.

- Crew Manifest

- Haystack

- KerbalAlarmClock

- SubassemblyLoader

- Fairing Factory

- Deadly Reentry

- Engineer Redux

- Ioncross Crew Support

- ISA Mapsat

- KerbalAttachmentSystem

- Kethane

- MechJeb

- Protractor

- QuantumStruts

- RemoteTech

- RemoteTech Probe Compatability

- Logomatic

- Actions on the Fly

And here is a list of the ones that I've tested and found weren't the culprit.

- Deadly Reentry

- ISA Mapsat

- MechJeb

- Logomatic

Edited by CoriW
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Most Likely

- Deadly Reentry

Possible conflict of some so

- MechJeb

Maybe due to circumstance?

- Protractor

- Engineer Redux

- Logomatic

I've never had problems with deadly reentry before so I didn't really think to try it, but I'll go ahead and remove it now to see it that is the problem.

After testing I can confirm that it is not DeadlyReentry.

Edited by CoriW
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I found the problem! So apparently when your using the stock Antenna with RemoteTech, if you leave it in the "deployed" position while re-entering the atmosphere, it will get pulled off by the wind? Anyways when that happens RemoteTech has a hard time dealing with the fact you just lost your Antenna, and the game locks up!

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