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Ion Engines Everywhere; My Attempt to Land As Many Places As Possible


DMagic

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I decided the other day that LV-909's and Rockomax 24-77's, even LV-1's, are the coward's engines for landers. Having figured this out I started designing landers using only ion engines in an attempt to land as many places as possible. I may end up with only a few successes, but it's worth it to make the effort.

I started easy and went for Minmus. The only mods here are parts from KW, and Mechjeb for the transfer stages of the later crafts. This little booster was enough to get the lander, inside the fairings now, into LKO.

Minmusiontakeoff.jpg

I used the ion engines to get to from LKO to Minmus orbit. It didn't really take that long, I just made 3 or 4 consecutive burns (or discharges, maybe?) at Kerbin periapsis. The probe itself is made up of 3 ion engines, 1 xenon tank, 3 small landing legs, 2 gigantor solar panels, and a few small batteries, all of the other structural elements were covered with the small, OX-STAT panels.

Minmusiontransit.jpg

The initial approach was easy enough, I juts had to make sure I kept in the sun the whole time.

Minmusapproach.jpg

And success, the first mission went pretty well. I didn't quite have enough power to run all 3 engines at maximum, but I had enough thrust to land.

Minmuslanding.jpg

Having never been to Gilly I decided to head there next. This little baby got my Eve orbital transfer stage up to LKO. And I never realized that docking clamps could be angled like that, I kind of like the way that looks.

Gillylaunch.jpg

Fairings are awesome...

Gillyfairing.jpg

Given Gilly's small size and proximity to the sun, I made this probe much simpler than the last one. It's made up of just 2 ion engines, a single xenon tank, 4 OX-4B panels, and a few OX-STAT panels. With the transfer stage I plotted a course to Eve.

Gillyeveorbit.jpg

After a very high altitude encounter with Eve I set up an encounter with Gilly and jettisoned the transfer stage.

Gillyeve.jpg

The approach went well enough, Gilly has a ridiculously small gravity well.

Gillyapproach.jpg

Now come on, that was just too easy. I think I could have done that with a single ion engine at half power.

Gillysurface.jpg

For the next mission I decided on a tougher target, also one that I've never been to, Ike. I needed a slightly bigger rocket this time for the larger probe.

Ikelaunch.jpg

And after getting into orbit around Duna and dipping into the atmosphere to slow down a bit I set up an Ike encounter. This moon is huge in relation to its planet. The probe is a bit bigger this time, it has 7 ion engines, 3 gigantor panels, 3 OX-4B's and a number of OX-STAT's, still just a single xenon tank.

Ikeduna.jpg

The capture and approach to Ike went well enough.

Ikeapproach.jpg

But this one never really stood a chance. Those gigantor panels are juts too heavy for how much power they give, and even then they weren't enough to fully power all 7 engines.

Ikelitho.jpg

Stay tuned for more as I try again with Ion Ike Lander Part Deux. Here's a small preview of my new probe lander.

ionIkepartdeux.jpg

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well this was an interesting piece to read, and I don't mean to discourage you, but your second mission to Ike is likely to fail again:

the only places where ion engine-based ships have a TWR > 1 are Minmus, Gilly, Bop and Pol.

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Oh ye of little faith, don't despair so easily. But I'm getting ahead of myself. Let's start with my second attempt at an Ike landing. I like this design a lot, but it too has problems. A single xenon tank is just not enough to do anything with 8 ion engines, and the in-game description of the ion engine is wrong. It doesn't use 12 energy/sec, it uses 14.5, that's a big difference when every little bit of mass counts. So this mission also ended in failure.

Ionike2failedlaunch.jpg

So with those issues in mind I redesigned my lander again. This time I have just 5 ion engines, but 3 xenon tanks, 2 of which will be dropped during the final descent stage.

IonIke2launch.jpg

You can see the 2 extra xenon tanks hanging below the central engine on the right here. And with 20 OX-4B's and 50 OX-STAT's I should have enough power to run all 5 engines at max (the decrease in solar panel efficiency is very slight at Duna orbit, about 1.95 energy/sec instead of 2 for the 4B's, but I still took that into account ).

IonIke2approach.jpg

And this is my strategy for landing. The most fuel efficient way is, I think, to come in at a shallow angle and bring your horizontal velocity to 0 around the same time you land. That obviously won't work here, I need to keep the solar panels at as close to an ideal orientation as possible. Which means landing with the sun directly overhead. To do this I have to bring my horizontal velocity down to near 0 m/s at a very high altitude, then gradually drop straight down, allowing me to come in at near full throttle.

I started at an orbit around 70km above the surface and brought my horizontal velocity down, all the while keeping my vertical velocity around 50 m/s. Then I gradually reduced my vertical velocity as I dropped straight down. This is horrendously fuel inefficient, but that's why I have 2 extra tanks.

IonIke2mechjeb.jpg

At around 20km Ike's gravity becomes too powerful for 4 ion engines to counter. So I made sure that my main xenon tank was topped off and dropped the other 2, taking the mechjeb unit with them. You can see all 5 engines now activated as I continue my slow descent.

IonIke25engines.jpg

Arrgghh!!! Of course I had to land on a hill, bounce off, and break one of my landing legs. And things only went, um, downhill from here.

damehillike.jpg

Now back out of the simulator (upside down upon loading, of course) I'll try for real this time. I gave myself a little by of horizontal velocity in the hope that I would come down somewhere a little flatter and continued down the same as before.

Ionike2landing.jpg

Made it. This time I came down in a flat area, and slow enough not to bounce.

IonIke2ontheground.jpg

I'll try out Bop and Pol next. The decreased efficiency of the solar panels at that distance from the sun should make things interesting. But I think those will be the only other possibilities. The Mun seems almost doable, the engines have a high enough TWR for it, but I can't figure out a way to actually power them without adding too much mass. Even using the Kosmos solar panels, which give much higher energy/ton don't work because they are too big to fit anywhere.

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For my Pol and Bop landers I decided to just do everything at once and launch both together. Both landers are on top, the Bop lander is a bit bigger with 3 ion engines and a few extra solar panels, the Pol lander has just 2 engines and 4 gigantor panels.

PolBoplaunch.jpg

I went for Bop first because that lander is on top. I used the transfer stage to get almost into orbit, then released the lander and finished off the orbital insertion.

Bopapproach.jpg

Bop is a bit treacherous being so absurdly mountainous. But, I landed easily, well, if you don't consider what happened next.

Boplanding.jpg

Stupid hills... But the probe survived intact. It really only needs one panel once it's on the ground, so I'm not doing this one over again.

Bopcrash.jpg

Back to the Pol lander, I used an encounter with Tylo to get into the right inclination and bump my apoapsis up to Pol's orbit. Once in orbit I dropped the transfer stage into Pol and began my descent.

Polorbit.jpg

Another steady approach. Pol is bit less hilly than Bop, but still fairly uneven.

polapproach.jpg

And another successful landing, after I stopped sliding. This time everything stayed intact though.

Pollanding.jpg

And now, just because I can, I give you the manned ion lander. This seems like a good idea.

mannedion.jpg

I went for Minmus and landed next to a rover that's been exploring there. The lander is about the same as my first Minmus lander, I just added the chair and a few extra solar panels to let me use full thrust.

mannedlanding.jpg

A reunion on Minmus.

minmusmeeting.jpg

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  • 6 months later...

You inspired my Ion driven Gilly lander - which worked great. I tried taking a very similar probe to yours to Minmus though, and there was no way it had the power to kill the velocity before smashing into the surface. I had enough power to throttle two engines to 100%, and it wasn't even remotely survivable. What's the trick?

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Thanks, it's been a while since I've looked at this thread.

I think all of my Minmus landers had three ion engines, but two should be enough, it depends on how you are powering them. The big solar panels weigh a lot and are the least efficient in terms of electricity generated / mass. Using smaller ones, or a bunch of the OX-STAT always helps.

As for landing, my strategy is always to start out in a relatively high orbit, maybe 25km over Minmus, and kill all horizontal velocity (you might also want to angle up a little to keep your vertical velocity from going too high). Then drop straight down while keeping your vertical velocity in check. This is really inefficient way of doing it, but it's the safest way.

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Thanks, the weight advice makes a lot of sense. I was far more concerned about running out of power than keeping it light, and had two gigantors with a lot of battery reserves. Plus, I came in from about 8km height. It'll be a while before I can try this now I've restarted in .23 career mode, but I'm looking forward to it.

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