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KeyNotFoundException help [solved]


Nomad

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Pictures are worth more then text, plus its better to see the problem. (Crossed off my name for the sake of confidentiality... ?_?)

2vwaeco.jpg

Solved, all i had to do is save it as a .obj. Locking thread.

Pretty much my game does not load after that, it just stops loading completely and stays on the load screen.

Here is the part cfg

// Kerbal Space Program - Part Config
// Command pod
//

// --- general parameters ---
name = Mk I Command Pod
module = SASModule
author = Nomad

// --- asset parameters ---
mesh = command.DAE
scale = 1.0
texture = HullTex.png
specPower = 0.5
rimFalloff = 3
alphaCutoff = 0

// --- node definitions ---
node_stack_bottom = 0.0, -0.313606, 0.0, 0.0, 1.0, 0.0
node_stack_top = 0.0, 0.773747, 0.0, 0.0, 1.0, 0.0
node_attach = 0.0, 0.0, 1, 0.0, 0.0, 1.0, 1

// --- FX definitions ---

// --- Sound FX definition ---

// --- editor parameters ---
cost = 200
category = 2
subcategory = 0
title = Mark I Command Pod Extension Unit 1
manufacturer =
description = Command pod used by the Kerbals for daily life in space. Made with melted down scrap parts and miscellaneous electronics useful in space

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,1

// --- standard part parameters ---
mass = 2.0
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 10
maxTemp = 3600

i have 2 folders inside the part folder, i have mesh and textures exactly as typed

jzi6fn.jpg

< spoiler\'d for load times for those of you who can\'t load a ton of images

What am i doing wrong and how can i solve the issue?

Thanks guys.

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