Nomad Posted October 13, 2011 Share Posted October 13, 2011 Pictures are worth more then text, plus its better to see the problem. (Crossed off my name for the sake of confidentiality... ?_?)Solved, all i had to do is save it as a .obj. Locking thread.Pretty much my game does not load after that, it just stops loading completely and stays on the load screen.Here is the part cfg// Kerbal Space Program - Part Config// Command pod// // --- general parameters ---name = Mk I Command Podmodule = SASModuleauthor = Nomad// --- asset parameters ---mesh = command.DAEscale = 1.0texture = HullTex.pngspecPower = 0.5rimFalloff = 3alphaCutoff = 0// --- node definitions ---node_stack_bottom = 0.0, -0.313606, 0.0, 0.0, 1.0, 0.0node_stack_top = 0.0, 0.773747, 0.0, 0.0, 1.0, 0.0node_attach = 0.0, 0.0, 1, 0.0, 0.0, 1.0, 1// --- FX definitions ---// --- Sound FX definition ---// --- editor parameters ---cost = 200category = 2subcategory = 0title = Mark I Command Pod Extension Unit 1manufacturer = description = Command pod used by the Kerbals for daily life in space. Made with melted down scrap parts and miscellaneous electronics useful in space// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,0,1// --- standard part parameters ---mass = 2.0dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 2crashTolerance = 10maxTemp = 3600i have 2 folders inside the part folder, i have mesh and textures exactly as typed < spoiler\'d for load times for those of you who can\'t load a ton of imagesWhat am i doing wrong and how can i solve the issue?Thanks guys. Link to comment Share on other sites More sharing options...
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