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Any way to stop the shock a ship takes when loading a quicksave?


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It bothers me that loading a quicksave or switching to a vessel causes an shock to the whole structure. For example: If you have one plane on top of another seperate plane (or a rover... whatever) and you reload this scene both ships get a shake by the game-engine and in most cases the top one will fall of the lower one.

I think its getting enforced by wheels for example. The game just saves the position of parts but not the force they deal to each other. A compressed landing gear isn´t compressed when the save game is loaded so it will do some force to the structure when the game realises that there is some weight on top of it.

So the wheels get you in trouble but when there are 2 seperate vessels that deal force to each other by theire weight (see first example) a reload of an quicksave will nearly always do the mission fail.

So.. is there any way in the options or a trick to stop this annoying behavior?

It wouldn´t be the best solution but if i could get the game to slowly calculate the forces of the vessels to each other when loading a quicksave, i think the vessels wouldn´t behave like compressed springs to each other.

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No way to completely stop it. However, you can reduce it by several methods.

First, don't quick save with time warp enabled (especially physical time warp.)

Second, try to quick save when vehicles aren't touching each other without docking clamps.

Third use the largest docking clamps that fit.

Fourth, when you can, use struts in your vehicle design.

They should be making progress in future versions to reduce this effect. However, in the mean time it is something you have to put up with on large vehicles.

I hope that helps.

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Yes ... I could try to dock all seperate vessels together before quicksaving but then i could often just restart the mission by the time it takes :D .

I read about doing a "savestate" by older console games. You copy the whole game data of the ram. So you get the exact same conditions when you restore this game state. But i didn´t find a tool to do it with actual games.

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