Borklund Posted May 25, 2013 Share Posted May 25, 2013 (edited) Kerbin Space Exploration Technologies Corporation, or KerbX, is a Kerbal space transport company headquartered near the Kerbin Space Center. It was founded just recently by entrepreneur Elon Kerman. It is developing the Falcon series launch vehicles and Dragon series spacecraft, among others. During an interview Elon Kerman stated that he "would like to have been born on Kerbin and die on Duna, just not at the point of impact".What is this mod?It is a parts only mod comprised of SpaceX launch vehicle and spacecraft analogues for KSP.DOWNLOAD HERELatest release: v0.2.3 featuring the Falcon 1 and Falcon 9 launch vehicles and the Dragon spacecraft (2013.05.25)Download craft files hereClick images to embiggen What's next?We are working on Falcon 9 v1.1 and Heavy, Grasshopper, further Dragon functionality (including drogues and chutes) and other things. Follow development of the mod in the development threadThe team:Project Lead and 3D artist: Borklund2D artist: The StingerTesters: rejooh, B787_300, XNerd_Bomber, actieveling, thefeeblespark, CrossyCriss, demonofspark, SyncV2, Kerbolman, jb2512, ZaranSpecial thanks to DYJ, Rich, Tiberion, Odin, C7Studios, Mu, bac9, BobCat, r4m0n and others on the forums and IRC for your support and helpfulness. Extra credit goes to feeblespark for his invaluable help with part balancing. Edited May 30, 2013 by Borklund Link to comment Share on other sites More sharing options...
zYnthethicz Posted May 25, 2013 Share Posted May 25, 2013 The Dragon Capsule looks very nice. Downloading. Link to comment Share on other sites More sharing options...
daver4470 Posted May 25, 2013 Share Posted May 25, 2013 Borklund, is this a 0.20 update for the parts, or are you just restarting the thread after the Forum Apocalypse? Link to comment Share on other sites More sharing options...
The Stinger Posted May 25, 2013 Share Posted May 25, 2013 It's a 0.20 update, all parts are using the new file structure. Link to comment Share on other sites More sharing options...
Netris Posted May 25, 2013 Share Posted May 25, 2013 Borklund, is this a 0.20 update for the parts, or are you just restarting the thread after the Forum Apocalypse?Someone needs to learn how to read everything in a post including the signature Link to comment Share on other sites More sharing options...
daver4470 Posted May 25, 2013 Share Posted May 25, 2013 Someone needs to learn how to read everything in a post including the signatureGAH! My bad! Link to comment Share on other sites More sharing options...
Zaran Posted May 25, 2013 Share Posted May 25, 2013 (edited) Glad to see the thread back up and running! Edited May 25, 2013 by Zaran Link to comment Share on other sites More sharing options...
Netris Posted May 25, 2013 Share Posted May 25, 2013 GAH! My bad!Ahah Glad you don't took it bad since it was not my intention. Even it was very sarcastic ^^ Link to comment Share on other sites More sharing options...
Borklund Posted May 25, 2013 Author Share Posted May 25, 2013 Glad to see the thread back up and running!Yeah I haven't really been active since the Great Forum Disaster of 2013, but that's changed now. Better late than never I suppose! Link to comment Share on other sites More sharing options...
Zaran Posted May 25, 2013 Share Posted May 25, 2013 I have a backup of Elon Kerb if you want to pop it back in the OP. Link to comment Share on other sites More sharing options...
RocketCommander Posted May 25, 2013 Share Posted May 25, 2013 (edited) Glad to see this mod has been updated to .20, the new file management system is really nice. I did a clean install of the new update and only moved my save game over, and not any of the dozens of mods I had installed. I'm slowly adding the mods as they get updated, and this is one of my favourites.I did notice a small bug when I was using the new update. The nose cone doesn't attach to the top of the Dragon capsule docking port. It thinks it is clipping into it and won't turn green to attach. I'm not sure if anyone else is having this problem. I had to turn off clipping in the debug menu to get it to attach. Edited May 25, 2013 by RocketCommander Clarification Link to comment Share on other sites More sharing options...
Borklund Posted May 25, 2013 Author Share Posted May 25, 2013 I got it to work no problem. Can you upload a screenshot showing the problem?I have a backup of Elon Kerb if you want to pop it back in the OP.<snip>Thanks Zaran but I'm going to go with just the logo for now. Link to comment Share on other sites More sharing options...
RocketCommander Posted May 25, 2013 Share Posted May 25, 2013 The nose cone snaps to the docking port, but it doesn't allow me to attach it. Link to comment Share on other sites More sharing options...
Borklund Posted May 25, 2013 Author Share Posted May 25, 2013 I was able to replicate this. It seems that if you move the nose cone up through the pod first, the nose cone attaches. If you try to attach the nose cone by moving it down over just the docking port it won't fit. Very strange, I'll take a look at what might be wrong. Link to comment Share on other sites More sharing options...
The Stinger Posted May 25, 2013 Share Posted May 25, 2013 It works fine if you look at the docking port with a "birds-eye-view" angle. Link to comment Share on other sites More sharing options...
RocketCommander Posted May 25, 2013 Share Posted May 25, 2013 Thanks guys, I was able to get it attached with your methods. Link to comment Share on other sites More sharing options...
Borklund Posted May 25, 2013 Author Share Posted May 25, 2013 (edited) KSP 0.20 - now with quantum mechanics editing? I'm going to take this up with the devs.edit: looks like this isn't a new thing. Problem with the attachment node being inside the collider. Will have to look at fixing it in the future. Edited May 25, 2013 by Borklund Link to comment Share on other sites More sharing options...
The kerman brothers Posted May 25, 2013 Share Posted May 25, 2013 Whenever I start the second stage my rocket starts going nuts and then the fairings start shaking themselves aparthttp://imgur.com/NwVgiGu Link to comment Share on other sites More sharing options...
lyndonguitar Posted May 26, 2013 Share Posted May 26, 2013 What's better this or the Laztek SpaceX mod?? also what's the better Dragon spacecraft mod? this one or the Dragon made by cardboardboxprocessor??? any opinions? Link to comment Share on other sites More sharing options...
daver4470 Posted May 26, 2013 Share Posted May 26, 2013 What's better this or the Laztek SpaceX mod?? also what's the better Dragon spacecraft mod? this one or the Dragon made by cardboardboxprocessor??? any opinions?This mod is the most 'accurate'; it's a great version of the existing SpaceX assets. Downside is that it's uncrewed right now.Laztek is an incredibly impressive set of parts, but it's VERY texture-intensive, and will crash (or slow down dramatically) lower-end computers. CBBP's Dragon is the least 'realistic' -- it reflects the optimum final version of Dragon that SpaceX hopes someday to develop -- but it's also the most useful, as it carries 7 crew and is somewhat overpowered and definitely overfueled. Link to comment Share on other sites More sharing options...
Hyperon4 Posted May 26, 2013 Share Posted May 26, 2013 Ahh Finaly. Looked around for this and was worried you had given it up. Loving this mod! And the engines! wow best looking of them all! Sitting here patiently waiting for the Dragonfly! Any news or WIP pics? Keep up the good jobbat! Link to comment Share on other sites More sharing options...
lyndonguitar Posted May 26, 2013 Share Posted May 26, 2013 This mod is the most 'accurate'; it's a great version of the existing SpaceX assets. Downside is that it's uncrewed right now.Laztek is an incredibly impressive set of parts, but it's VERY texture-intensive, and will crash (or slow down dramatically) lower-end computers. CBBP's Dragon is the least 'realistic' -- it reflects the optimum final version of Dragon that SpaceX hopes someday to develop -- but it's also the most useful, as it carries 7 crew and is somewhat overpowered and definitely overfueled.Thank you, another question can I use this one plus the CBBP? or they don't fit? because the CBBP doesn't have the proper SpaceX launchers Link to comment Share on other sites More sharing options...
Netris Posted May 26, 2013 Share Posted May 26, 2013 Thank you, another question can I use this one plus the CBBP? or they don't fit? because the CBBP doesn't have the proper SpaceX launchersNo, cBBp never rescale his mods to fits KSP size unfortunately. Link to comment Share on other sites More sharing options...
daver4470 Posted May 26, 2013 Share Posted May 26, 2013 No, cBBp never rescale his mods to fits KSP size unfortunately.If you add "rescaleFactor = 1" to the .cfg files of all the CBBP Dragon parts, it will rescale to 2.5m. The craft files won't be set up properly, though -- you'll have to re-attach things. But that's actually super easy. Link to comment Share on other sites More sharing options...
Netris Posted May 26, 2013 Share Posted May 26, 2013 If you add "rescaleFactor = 1" to the .cfg files of all the CBBP Dragon parts, it will rescale to 2.5m. The craft files won't be set up properly, though -- you'll have to re-attach things. But that's actually super easy.I didn't know that 1 was the precise rescale factor. I tried it with the Kosmos pack and it was still to big compared Bobcat's Mir but shorter than before. It was weird. Link to comment Share on other sites More sharing options...
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