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Onega launcher + Kliper reentry ship for 0.20


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ok, i reuploaded the good version of the Onega launcher after removing the engineer redux chip. note : the .craft file has been saved under KSP 0.21 this time and corrected the link in the first post.

also removed the link to the version of kliper launched by temstar's shllv, and instead of it put a direct link to the post with kliper launched by angara (the angara version has way less parts than the onega or onega lite versions - but the version launched by my A3 only goes to LKO, contrary to the onega or onega 'lite' which have enough delta-v to reach the other atmospheric planets or moons.

Thanks! I actually wanted to fly it with the huge Onega launcher(my laptop can handle the Mini n1-L3 quite well), so I wanted a challenge for my laptop :)

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have fun :P (don't melt your computer though :P) - i made the original onega launcher because i did not know how to prevent the kliper's wing from 'tumbling' my rockets at this time, except by brute force and sheer weight :P the problem is solved with the angara and it's flight instructions (by being more gentle with the throttle, to prevent wings from generating lift :P)

if you wish to try out your computer, i have two other 'monsters' in terms of part count :)

my UR-700 : http://forum.kerbalspaceprogram.com/showthread.php/48026-Soviet-lunar-rocket-concept-the-UR-700-pretty-much-kerbal-!

and my Skylab atop it's Saturn V launch vehicle : http://forum.kerbalspaceprogram.com/showthread.php/35416-Saturn-V

Edited by sgt_flyer
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My computer lagged a bit with the first stage of Onega but it was steerable. These monsters made me very proud

of my little David :D

Anyway the Onega took me to da Mun. I also managed to land the Kliper on the Mun(yes, after 7 attempts).

Landing it was also a joy and the recently effects with it looked amazing. Gotta love the Kliper.

Btw how can I also speed up KSP using the KSP settings? I don't want to touch the graphics though. I have an i7 with turbo boost at 3.4 Ghz. I also have a turbo boost program whic really speeds things up.

Edited by iDan122
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yup :) i really like how Kliper is handling it's reentries and landings too :) (took several iterations to make those wings properly - i ended up creating the wing inside the spaceplane hangar, copying the hitchiker can with the wings attached to it with Subassembly loader, and rebuilding the thing into the VAB after that (starting with the lander can in the VAB). also ended up making some SRB launches of the Kliper to test out it's gliding capabilities :P

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Yeah my first shuttle launched atop a rocket, the DreamChaser(award winnng) was a terrible glider.

I tried inserting wings into wings but that didn't help. Then I sticker 2 small control surfaces behind the cockpit inside the fuselage and that did the trick. KSP has weird physX that's for sure.

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Congratulations :) the kliper was not made to land like that :P but you pulled it off :P

Did you add solar panels ? There should be an RTG inside normally (well, theoritically, kliper is supposed to use a fuel cell, but there is no stock fuel cell in game yet :P)

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The physics slider at max to the right (0.03) serve to 'smooth out' the flight. Basically, the game will run slower, but it will not skip physics calculations, resulting in a smooth rendering. (Most of my part heavy rockets (near 1000parts like the onega 'monster', the saturn V skylab and the UR-700) slow down the game to around 1/3rd of it's normal speed for me. (On a i5 2500k with 8gb memory) - of course, the game gets back to it's normal speed once you dropped enough parts :)

Edited by sgt_flyer
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