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Spaceport and Game versions...


NyxKordel

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I have a better idea: Make a mod manager that tracks file conflicts and auto pulls from the space port based upon uniqueids assigned to each mod upon their upload. If the dev team could do this, I could easily see them boosting their player retention and even expanding the player base. As it stands, this latest patch broke my modbuild, to where it hangs on load, so I'm not gonna be tossed to complete my functional interplanetary freighter that I was going to put up for community use.

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I have a better idea: Make a mod manager that tracks file conflicts and auto pulls from the space port based upon uniqueids assigned to each mod upon their upload. If the dev team could do this, I could easily see them boosting their player retention and even expanding the player base. As it stands, this latest patch broke my modbuild, to where it hangs on load, so I'm not gonna be tossed to complete my functional interplanetary freighter that I was going to put up for community use.

We shouldn't ahead of ourselves with this one: someone may WANT to use an older version of KSP and would want the mods for that.

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