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Rocket Parachutes


zuff

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I\'m wanting to make a tri-set of rocket parachutes that you would attach on solid boosters for safe splashdowns. I\'ve tried duplicating the existing mk16 parachute and adjusting the 'fullyDeployedDrag' to higher numbers in the part.cfg, but the problem I run into is when the parachute is semi deployed (still closed) it immediately rips off whatever it\'s attached to.

What parameters would I need to change to make a stronger-binding parachute?

I do plan on modeling these in the future, too, and in the end I wan them to look similar to this:

3483383858_6de65e7f8a.jpg

Attached is the default mk16 parachute part.cfg file if anyone needs to take a quick look.

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