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[0.23.5] More Electronics + HJ2 and KE Sub-Packs!


SeniorFight

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MoreElectronics 1.0.5.2

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This Add-On re-scales many parts and electronics you would love to have!

Self-Independant and plugin-less, you just have to download and install!

Now includes sub-packs (see below).

SpacePort Download is Currently Broken

Direct Download (Dropbox)

CHANGELOG

1.0.5.2 - Re-introduced More Electronics.

Code-rewrite for 0.23.5 and Career Mode.

Added sub-pack : MoreElectronics MJ2-Miniaturization (MechJeb2 Miniaturization)

Added sub-pack : MoreElectronics KE-Miniaturization (Kethane Pack Miniaturization)

1.0.0.4 - Hotfix on engines size.

1.0.0.3 - Rebalanced config parameters.

1.0.0.0 - Initial release in Kerbal 0.20.

INSTALLATION

To install it, just drag MoreElectronics folder from this .zip file to your Kerbal Space Program folder.

It is recommended to remove any exsting "MoreElectronics" folder inside your GameData before fresh

install, this may cause unexpected kerbal crashes on the land! (Fresh install, fresh drink!)

This mod doesn't require any other mods to work.

Any of MoreElectronics Sub-Packs DOES NOT REQUIRE MoreElectronics Core and are compatible with Career Mode!

And yes, these sub-packs are INCLUDED in the download!

In Addition to the Core MoreElectronics mod, you get:

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Sub-Pack : MoreElectronics MJ2

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Description: An miniaturization sub-pack for MechJeb 2 part(s).

Drag "MoreElectronics MJ2" to your GameData folder inside your Kerbal Space Program main folder.

Required mod(s): MechJeb 2

Required minimum version(s): v2.2.1 or higher

Official MechJeb 2 Page: http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-5-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-2

Official MechJeb 2 SpacePort (latest) Page: http://kerbalspaceprogram.com/mechjeb/

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Sub-Pack : MoreElectronics KE

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Description: An miniaturization sub-pack for Kethane Pack part(s).

Drag "MoreElectronics KE" to your GameData folder inside your Kerbal Space Program main folder.

Required mod(s): Kethane Pack

Required minimum version(s): v0.8.5 or higher

Official Kethane Pack Page: http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update

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Edited by SeniorFight
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This seems very similar to the Ion+Hybrid Engine Pack, which also has up-scaled ion engines, solar panels, most batteries (and the old MMI external batteries), larger RTG, etc.

I'll probably still give this one a try, although a few seem a little redundant compared to stock parts (large battery pack jr, battery pack sr, large solar jr)

The battery bank jr... that caught my eye. Why there are no stock half meter battery banks yet baffles me, just to plain handy to have for probes.

I look forward to see how that particular part compares to the half meter battery bank from the KSPX mod.

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While this mod looks interesting overall, the parts look like they could use a little more balancing after looking over them a little bit.

In my opinion, smaller parts should hold/generate a fair bit less, while larger ones should hold/generate a fair bit more. This being based on basic increases/decreases in surface area and volume being more than flat double or half.

It seems odd (to me anyways) for the battery bank jr to hold 250 electric charge despite its extremely small size in game.

The RTG jr sticks out a bit more for me, it has 30 electric charge per minute, while the stock one has 45 per minute, making it a bit more efficient in terms of weight, but is not much of an issue aside from feeling slightly unbalanced. The RTG sr is almost 4x heavier while having a little less than 2x the energy output of the stock RTG, which also seems a bit odd in terms of power, but I think the weight is actually alright.

One serious complaint I have.

The medium and large ion engines.

They seem very impractical, have a bit to much thrust for their size, and use up to little resources compared to their thrust, and seem almost a little impractical. Especially the large one, which also has issues as its extreme weight gives it a horrible Delta V that makes liquid fuel a far better option. A craft with battery bank sr, xenon tank sr and large ion engine (and 2 dozen large solar panel jrs and 16 RTG jrs for not enough power) had less than half the delta v of the same basic craft using just an LV-909 engine and FL-T200 fuel tank for propulsion (and only needing 4 stock fixed solar panels and stock battery bank for power).

I do want to note that the size scales are off on the ion engines, the large ion engine is 1m, the medium ion engine is 2m.

Overall, this mod is still a bit rough around the edges, with its up sides and its down sides.

On a side note, is it alright to change the in game 'manufacturer' info since these are basically just config edits? Other mods I use that that just edit config files of stock parts happen to retain the original Manufacturer entry, which is why I am curious about that little detail.

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This seems very similar to the Ion+Hybrid Engine Pack, which also has up-scaled ion engines, solar panels, most batteries (and the old MMI external batteries), larger RTG, etc.

I'll probably still give this one a try, although a few seem a little redundant compared to stock parts (large battery pack jr, battery pack sr, large solar jr)

The battery bank jr... that caught my eye. Why there are no stock half meter battery banks yet baffles me, just to plain handy to have for probes.

I look forward to see how that particular part compares to the half meter battery bank from the KSPX mod.

Man, I've made another older mod, for 1.8.1. The ION+Hybrid isn't really... What I wanted. I made my own scientific things, and I want to share it for the world. It's my simple pack which I use to make space stations, or probes.

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While this mod looks interesting overall, the parts look like they could use a little more balancing after looking over them a little bit.

In my opinion, smaller parts should hold/generate a fair bit less, while larger ones should hold/generate a fair bit more. This being based on basic increases/decreases in surface area and volume being more than flat double or half.

It seems odd (to me anyways) for the battery bank jr to hold 250 electric charge despite its extremely small size in game.

The RTG jr sticks out a bit more for me, it has 30 electric charge per minute, while the stock one has 45 per minute, making it a bit more efficient in terms of weight, but is not much of an issue aside from feeling slightly unbalanced. The RTG sr is almost 4x heavier while having a little less than 2x the energy output of the stock RTG, which also seems a bit odd in terms of power, but I think the weight is actually alright.

One serious complaint I have.

The medium and large ion engines.

They seem very impractical, have a bit to much thrust for their size, and use up to little resources compared to their thrust, and seem almost a little impractical. Especially the large one, which also has issues as its extreme weight gives it a horrible Delta V that makes liquid fuel a far better option. A craft with battery bank sr, xenon tank sr and large ion engine (and 2 dozen large solar panel jrs and 16 RTG jrs for not enough power) had less than half the delta v of the same basic craft using just an LV-909 engine and FL-T200 fuel tank for propulsion (and only needing 4 stock fixed solar panels and stock battery bank for power).

I do want to note that the size scales are off on the ion engines, the large ion engine is 1m, the medium ion engine is 2m.

Overall, this mod is still a bit rough around the edges, with its up sides and its down sides.

On a side note, is it alright to change the in game 'manufacturer' info since these are basically just config edits? Other mods I use that that just edit config files of stock parts happen to retain the original Manufacturer entry, which is why I am curious about that little detail.

1 point: Yes, it's unbalanced because I won't make something revolutionarry. Anyways, you have reason at this point.

2 point: The battery bank Jr contains 250, because it's the perfect half size of the normal battery bank!

3 point: The medium and big engines are alternative, you can also delete them if you want use ION + Hybrid engines, which are more powerful. I made the thurst fair comparing to the jr engine!

4 point: The manufacturer is to indentify (for me) who made it. Of course, it's only config editing and it's not by me, which I mension in the bottom of first page. It was a simple waypoint, so you can know to which mod this part is it.

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Seems like a good addition. Do you plan to make more science parts?

No, for now I don't plan any science parts. Or maybe make larger/smaller commutrons, rescale some parts... I don't know.

If you have suggestions, I would be very happy that you metion them here!

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