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My Interplanetary Space Station


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Well, like everyone else, I arrive at the time to build a space station, but I dint see much utility (and fun) in make something stationary, so I make it mobile; to be more accurate is an interplanetary ship for long time period.

For the design, I inspire in the Avatar ship. I knew that if I place the engines in front will be a lot more easy to control and would save me on reinforcing structures.

ksp_station_07.jpg

The ship is divided in 4 section that I manage to place in orbit separately using the Jool V rocket, less the engine that I launch it with jet turbines and emptying the tanks.

The sections are:

1- Engine and fuel tanks.

2- Solar Panels, RCS and batteries.

3- Docking Ports, Cargo and Live support - oxigen and CO2 filter

4- Crew with gravity ring and escape pods

With full fuel can reach jool system and back, I need to be carefull with the RCS, it has 2 big tanks and 4 small ones, but I guess is not enought if you need to make many manouvers. I already desactivate the middle RCS ports, I will have an improvement there.

ksp_station_01.jpgksp_station_02.jpgksp_station_03.jpgksp_station_04.jpgksp_station_05.jpgksp_station_6.jpgksp_station_08.jpgksp_station_09.jpgksp_station_10.jpgksp_station_11.jpgksp_station_12.jpgksp_station_13.jpgksp_station_14.jpg

I want to carry one airplane to fly in the planets with atmosphere and a hot air globe probe. i still need to design those.

Well I hope you like it.

Mods Used:

KSPX, IoncrossCrewSupport, KAS mod, cargobay, robotic arm, Jool V, crew manifest, mechjeb2, nautilus,

(The engine is nuclear engine from a mod, I modify doubling their weight, the isp is 100 - 950 and I add electrity consumption with a ratio of 10. Just to make solar panels usefull and the isp more realistic)

Edited by AngelLestat
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How in hell can that docking port hold this? I have same design for my first IPV and it failed because leading ship has ofc enough power to pull it but the "cargo" attached behind is put togeather using new big docking ports and when I start burning, every docking port joint is wobbling more and more then eventually it gets ripped off :X

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Carl Sagan: yeah, that is the idea, but with smaller crafts (no shuttles). I will use a shuttle only to carry fuel, cargo or kerbals to the ship when this is on kerbin.

ì•„ë“œ 아스트ë¼ í¼ 아스페ë¼: I forget about that, it would be more realistic considering the fact that are nuclear engines and there is crew behind. Also I dont know if the inflates modules block something of the impulse.. there are far away... but maybe there is still an effect.

Someone knows how KSP projected and calcs the impulse of the engines when something if in the way?

elkar: I use these Docking ports (the large ones), but now the version .20 had one large too at least the paramenters seems very similar, I dint test them in the ship yet, becoz thats mean make everything again, and some mods dont work in 0.20.

But I guess I know what your problem is. The first time I use the large cone nose adapter that came with the game (this is really weak by the way, like a flan) to attach the engine strut with the docking port, and adding other design issues I had the same problem.

If I can see an image of your IPV maybe I can tell you where is the problem.. Becoz I had many corrections and failures as well. But now behave very solid the whole ship.

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