Epsilon Posted October 16, 2011 Share Posted October 16, 2011 Well in the midst of me spending time procrastinating about my Soyuz spacecraft, I came across a thread (http://kerbalspaceprogram.com/forum/index.php?topic=3072.0) regarding the TARDIS as a spacecraft.WELL I TOOK THAT LITERALLY AND MADE IT.The principal behind this part is... ITS A CHEAT PART!Well sorta... I don\'t recommend using this for ANY challenges because I intend to give it absurd capabilities.There will be three parts: The base or bottom plate (liquid engine)The main body (fuel tank)The top with the little lantern (command pod)There will be no decouplers here, and the liquid engine will be ridiculously powerful, and not use a lot of fuel (it may even have negative fuel consumption)I will probably make the parts have very strong resistance to crashes, so you can land it safely on the planet, or ocean. (And soon the moon).I dont think there will be any exhaust trails or anything (perhaps just a light at the top of the vehicle if I feel like it).Also, can custom sounds be implemented so that the TARDIS makes that VWORP sound? Link to comment Share on other sites More sharing options...
Tsopperi Posted October 16, 2011 Share Posted October 16, 2011 As a die-hard DW fan, I APPROVE OF THIS ;D Link to comment Share on other sites More sharing options...
gregspruce Posted October 16, 2011 Share Posted October 16, 2011 Yes, yes, a thousand times, yes.Two small nitpick, dependent a lot on which regen\'s tardis this is: the Pull to Open sign-- isn\'t that the wrong side? And the windows aren\'t quite the right color. Link to comment Share on other sites More sharing options...
Epsilon Posted October 16, 2011 Author Share Posted October 16, 2011 Yes, yes, a thousand times, yes.Two small nitpick, dependent a lot on which regen\'s tardis this is: the Pull to Open sign-- isn\'t that the wrong side? And the windows aren\'t quite the right color.Wow, yes you are right it is. I mustve been thinking of those few episodes where it switched for no apparent reason. I\'ll fix the windows up. I know these textures are really crappy, but at least I can start somewhere. Good to know there are other people who actually want this thing. Link to comment Share on other sites More sharing options...
NovaSilisko Posted October 16, 2011 Share Posted October 16, 2011 Aw man I was gonna do this.I\'ll just make a dalek then. Link to comment Share on other sites More sharing options...
Epsilon Posted October 16, 2011 Author Share Posted October 16, 2011 Aw man I was gonna do this.I\'ll just make a dalek then.Sorry :cWell, you ARE the better part maker here, so whatever you make is gonna wind up better anyways.I REALLY need to figure out how to do the collision meshes in blender properly. I can make the block, and call it node_collider, but I don\'t get the whole tagging thing, and whenever I load it up in part lab, it just says collider node found, but no mesh in it. Link to comment Share on other sites More sharing options...
GroundHOG2010 Posted October 17, 2011 Share Posted October 17, 2011 I am a fan of the old series. Not the modern ones!!!! Link to comment Share on other sites More sharing options...
Epsilon Posted October 17, 2011 Author Share Posted October 17, 2011 OP updated with poll.What I think I\'m gonna do is perhaps remodel the TARDIS in whatever version you guys want. Maybe I\'ll give the second winner a go as another version later on. Link to comment Share on other sites More sharing options...
Spiz102 Posted October 17, 2011 Share Posted October 17, 2011 Wouldnt it be possible to make it an absurdly powerful RCS system so that it can travel in all directions without pitching over if it doesnt want to? Link to comment Share on other sites More sharing options...
Epsilon Posted October 17, 2011 Author Share Posted October 17, 2011 Wouldnt it be possible to make it an absurdly powerful RCS system so that it can travel in all directions without pitching over if it doesnt want to? I was considering mixing that in.Then the vehicle would be: O===== <--- command pod| [] | [] | <---- RCS fuel tank| [] | [] |+<---- RCS thruster (4x)| [] | [] | <-----Fuel tank| [] | [] |===== <---- Liquid EngineThat\'s perfectly fine with me.The reason I want to do it this way is because I want a throttleable engine that can be used for hovering and soft landings. As opposed to the RCS, where you\'d have to spam it to land fairly safely. I like the powerful RCS though, it will make orbital maneuvering easier. Link to comment Share on other sites More sharing options...
semininja Posted October 17, 2011 Share Posted October 17, 2011 I like it. ;DSuggestions: Make the light at the top an emergency/humorous parachute?ASAS module somewhere, to help with RCS Link to comment Share on other sites More sharing options...
NovaSilisko Posted October 17, 2011 Share Posted October 17, 2011 You should try making the bottom engine exactly counter the weight of the parts above it, so you can control it solely with RCS. Link to comment Share on other sites More sharing options...
Altair1371 Posted October 17, 2011 Share Posted October 17, 2011 You should try making the bottom engine exactly counter the weight of the parts above it, so you can control it solely with RCS.Yes, a sum mass of zero would mean that any push would make it go. Great thinking NovaSilisko! Link to comment Share on other sites More sharing options...
Epsilon Posted October 18, 2011 Author Share Posted October 18, 2011 Well at the moment, it looks like the 1-4th new series TARDIS is winning, so I guess I\'ll take a chop at that.I\'m pretty busy this week, I\'ll see what can be done. Link to comment Share on other sites More sharing options...
Zeroignite Posted October 18, 2011 Share Posted October 18, 2011 You should try making the bottom engine exactly counter the weight of the parts above it, so you can control it solely with RCS.Won\'t that fail at significantly higher-than-ground level altitudes as the gravitational acceleration lessens? Link to comment Share on other sites More sharing options...
6677 Posted October 18, 2011 Share Posted October 18, 2011 Won\'t that fail at significantly higher-than-ground level altitudes as the gravitational acceleration lessens?Yeah, quite badly but then thats what throttle is for. I vote for an absurdly high amount of fuel with next to no mass and very low consumption on the engine aswell. Same for the RCS: high capacity, low mass and low consumption. I want to fly to the moon with this thing, return, and not notice any difference in fuel Link to comment Share on other sites More sharing options...
CarolRawley Posted October 19, 2011 Share Posted October 19, 2011 I really don\'t care about the design too much.. JUST NOT MATT SMITH!!!! He ruined Dr. Who. I say original original design Link to comment Share on other sites More sharing options...
Guest GroundHOG-2010 Posted October 19, 2011 Share Posted October 19, 2011 ^^ Agreed Link to comment Share on other sites More sharing options...
frenchie16 Posted October 21, 2011 Share Posted October 21, 2011 I\'d really like the RCS version of this, myself. Super-powerful RCS and SAS with a high kP (and perhaps a liquid engine to balance out the weight when near a planet\'s surface) should make a wonderful cheat-ship. Also, I\'m pretty sure you can include custom sounds that loop for as long as a part is active, so… you know what to do ;PI was going to try to do a quick-and-dirty version myself, but Blender 2.5 is ridiculous and newfangled and apparently even less trackpad-friendly than previous versions… Link to comment Share on other sites More sharing options...
Epsilon Posted October 21, 2011 Author Share Posted October 21, 2011 Yes. I agree with the RCS design.The only thing is, collision meshes are an irritating thing to do for me blender, and I haven\'t figured it out once. Why the block can\'t just be named node_collider I would like to know.It also stinks because nobody here seems to mod with blender. Link to comment Share on other sites More sharing options...
frenchie16 Posted October 21, 2011 Share Posted October 21, 2011 Hmm. I managed to make a model and collision mesh, and import them into the SDK part tester such that the collision mesh wouldn\'t show. However, the texture wouldn\'t load and I got a NullReferenceException, and I have NO idea why.The mesh needs to be named node_collider, not the object, I believe. Perhaps that\'s your problem? Link to comment Share on other sites More sharing options...
Epsilon Posted October 21, 2011 Author Share Posted October 21, 2011 Hmm. I managed to make a model and collision mesh, and import them into the SDK part tester such that the collision mesh wouldn\'t show. However, the texture wouldn\'t load and I got a NullReferenceException, and I have NO idea why.The mesh needs to be named node_collider, not the object, I believe. Perhaps that\'s your problem?Hmm, maybe. Link to comment Share on other sites More sharing options...
Galactic Nexus Posted October 21, 2011 Share Posted October 21, 2011 I really don\'t care about the design too much.. JUST NOT MATT SMITH!!!! He ruined Dr. Who. I say original original design I love Matt Smith\'s Doctor, he\'s much more like The Doctor should be; alien and eccentric.I mean sure, I loved David Tennant as much as the next guy, but he played the part far too human in my opinion. Link to comment Share on other sites More sharing options...
frenchie16 Posted October 21, 2011 Share Posted October 21, 2011 I love Matt Smith\'s Doctor, he\'s much more like The Doctor should be; alien and eccentric.I mean sure, I loved David Tennant as much as the next guy, but he played the part far too human in my opinion.I get the sense that the majority of the people who dislike Matt Smith probably aren\'t too keen on Tennant either. Link to comment Share on other sites More sharing options...
NovaSilisko Posted October 21, 2011 Share Posted October 21, 2011 It\'s really silly to me how divided the opinions are about The Doctor. Link to comment Share on other sites More sharing options...
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