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Epicblood

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Hey all,

Epicblood here. I was introduced to the game by someone from a different forum and must say I am hooked. I bought the game on steam last saturday (the 25th) and already have a solid 31 hours played (maybe time to slow down a little xD)

I play games like WoW and SWTOR a lot as well, and occasionally play CS:GO (of course, minecraft is in there aswell)

I have just successfully landed on the Mun (haven't been able to repeat :( ) and have a couple satellites in orbit (mun and kerbal)

Was wondering if there is some sort of mod or plugin that lets you make actual bases (build ships, launchpad, etc) on different planets/moons.

Anyway, Love this game, community seems nice, and I can't wait for the career mode to be available (soon I hope xD )

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Welcome to the forums, Epicblood.

I'm currently playing SW:TOR myself, got a level 15 Sith Sorcerer, it's quite a good game.

Anyway, well done on landing on the Mun, I'm sure you'll be able to do it again soon with a bit of practice, try looking up a few tutorials if you think you need too.

The community is pretty good, as well as the game and if you need any help with anything, just ask. (Not sure about that base add-on, haven't seen any so far, but I'm bad at looking)

Have fun playing KSP and good luck landing on the Mun!

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Hi Epicblood, welcome to the community and game. :)

There are a lot of mods that change the game, in many cases significantly. You can check out the mods forum here, which has a lot of healthy discussion, as well as www.kerbalspaceprogram.com, which is where many (most) mods are hosted.

There is no mod out there to the best of my knowledge that will allow you to construct something similar to the vehicle assembly building / spaceplane hangar, but there are other "base building" mods.

One such popular mod is H.O.M.E. It will give you some basic base-building "things" as well as some 3m (XL) parts: http://kerbalspaceprogram.com/0-18-1-h-o-m-e-start-kit/

You may also want to check out Portable shields, platforms, & runways. One of those can give you a landing target, and launch area. I find that landing on a specific spot is many times harder than merely landing. :)

www.kerbalspaceprogram.com/hl-portable-runways-and-landing-pads/

Of course, since you won't be able to construct (directly) vehicles, you'll likely at least want to refuel them. You can dock two vessels together with docking nodes, and transfer fuel that way, but you can also do that with Kerbal Attachment System. KAS can also be used to drag things around with a winch, build a crane, whatever. Useful base stuff (and I love that my little green men drag fuel hoses around).

KAS: http://kerbalspaceprogram.com/0-18-2-kas-kerbal-attachment-system-v0-1/

To actually produce fuel on the planet you might look into a mod called Kethane Pack: http://forum.kerbalspaceprogram.com/showthread.php/23979-Kethane-Pack-0-4-3-Download-link-now-up-to-date-after-forum-catastrophe

Kethane can be used to convert into fuel, but has to be found (surveyed) and then drilled from a celestial's surface. So you'd need a mining operation, and to transport the mined substance to converters, and then pump the converted fuel to tanks and then from tanks to your ship, presumably on your constructed launch pad.

There are many, many more mods out there (I use somewhere between 10-25 I think at any given time) depending on how you want to customize your experience. There are mods for example that can add a life support system, necessitating management of oxygen/CO2 on your base; there are mods that make a much bigger deal than vanilla about electricity, how it's managed, and what the repercussions are if it runs out; there are remote mission control mods that require setting up a network of relay stations (maybe your base is one?) to communicate with ships that may lie beyond the communication range of Kerbin.

The mods I posted above, however, are the ones I think I would start with if I set out to build a remote base for the first time. I'd recommend to start smallish, and then layer things on top. My only other advice would be to not let feature creep from mods ruin your gameplay. :)

Fly safe-ish!

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Hi Epicblood, welcome to the community and game. :)

There are a lot of mods that change the game, in many cases significantly. You can check out the mods forum here, which has a lot of healthy discussion, as well as www.kerbalspaceprogram.com, which is where many (most) mods are hosted.

There is no mod out there to the best of my knowledge that will allow you to construct something similar to the vehicle assembly building / spaceplane hangar, but there are other "base building" mods.

One such popular mod is H.O.M.E. It will give you some basic base-building "things" as well as some 3m (XL) parts: http://kerbalspaceprogram.com/0-18-1-h-o-m-e-start-kit/

You may also want to check out Portable shields, platforms, & runways. One of those can give you a landing target, and launch area. I find that landing on a specific spot is many times harder than merely landing. :)

www.kerbalspaceprogram.com/hl-portable-runways-and-landing-pads/

Of course, since you won't be able to construct (directly) vehicles, you'll likely at least want to refuel them. You can dock two vessels together with docking nodes, and transfer fuel that way, but you can also do that with Kerbal Attachment System. KAS can also be used to drag things around with a winch, build a crane, whatever. Useful base stuff (and I love that my little green men drag fuel hoses around).

KAS: http://kerbalspaceprogram.com/0-18-2-kas-kerbal-attachment-system-v0-1/

To actually produce fuel on the planet you might look into a mod called Kethane Pack: http://forum.kerbalspaceprogram.com/showthread.php/23979-Kethane-Pack-0-4-3-Download-link-now-up-to-date-after-forum-catastrophe

Kethane can be used to convert into fuel, but has to be found (surveyed) and then drilled from a celestial's surface. So you'd need a mining operation, and to transport the mined substance to converters, and then pump the converted fuel to tanks and then from tanks to your ship, presumably on your constructed launch pad.

There are many, many more mods out there (I use somewhere between 10-25 I think at any given time) depending on how you want to customize your experience. There are mods for example that can add a life support system, necessitating management of oxygen/CO2 on your base; there are mods that make a much bigger deal than vanilla about electricity, how it's managed, and what the repercussions are if it runs out; there are remote mission control mods that require setting up a network of relay stations (maybe your base is one?) to communicate with ships that may lie beyond the communication range of Kerbin.

The mods I posted above, however, are the ones I think I would start with if I set out to build a remote base for the first time. I'd recommend to start smallish, and then layer things on top. My only other advice would be to not let feature creep from mods ruin your gameplay. :)

Fly safe-ish!

WoW xD

thanks for the info :P installing the mods now :D

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Enjoy! Bear in mind some of these mods may not be "ready" for 0.20 yet, and may require some extra work on your part before they'll function fully. You should be able to post in the respective threads w/any issues you encounter.

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