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Troublemaker's Crew Transfer and Life Support [Unoffical]


Speed7

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Since the old thread is missing and the mod seems dead I updated Troublemaker's Crew Transfer and Life Support to support 0.20 and Module Manager for those that want an alternative to IonCross.

[Links removed due to rule violations]

Edited by shadowsutekh
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Didn't the mods just state that these type of links were illegal (violations of copyright)?

*MOD NOTE*

Please do not link to modified files, be aware we always require posted Mods to follow the rules, providing tips on how to alter files is fine, but we do not allow you to alter files and link to them without the mods authors permission for copyright reasons.. If a mod does allow you to alter and redistribute you will need to link to the original files, the license and then provide your own license that follows any terms laid out with the original.. Sorry guys.

There is no license included in either so...

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can't get the plugin to work, damn shame two, was really looking forward to having life support.

I'm realizing that I may have packaged it in a confusing way. Sorry about that. Where did you install the files? Do you have ModuleManager.dll in your GameData folder?

Edited by Speed7
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Didn't the mods just state that these type of links were illegal (violations of copyright)?

There is no license included in either so...

I don't really understand what the big deal is. I haven't recompiled this plugin just repackaged it for 0.20 and I wrote a config file for module manager.

Edited by Speed7
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This life support plugin was superior to Ioncross always, BUT you couldnt decouple those garbage "tanks" so you couldnt really get rid of waste.

Is that fixed?

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This life support plugin was superior to Ioncross always, BUT you couldnt decouple those garbage "tanks" so you couldnt really get rid of waste.

Is that fixed?

I haven't changed any thing in the way of functionality all I did was repackage it and write the config for module manager so if there were bugs they are most likely preserved.

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General Addon Rules posted by DYJ:

- All addons released on the KSP network require a license, the license is to make it clear what other people are allowed to do with your mod.

And as such a proper juridically valid license works just as well as just writing "No distribution" or something along those lines , as long as it leaves no room for personal interpretation.

- A addon is not allowed to violate the license terms of any other addon, so make sure to check before you include someone else's work.

- Addons follow the general forum rules, so keep it classy.

Also from the forum rules posted by SQUAD:

4.2 Addon licensing

All addons, plugins and similar works (such as code, textures or models) posted on the services as meant in 1.1 must be accompanied by the source code (if applicable) and a license in both the post and the download file. Any works derived from addons, plugins and similar works must attribute the original work and provide proof of rights to use the original work.

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