Jump to content

IVA Guide?


Recommended Posts

I've looked around and I have had no luck finding any guide to setting up an IVA for a capsule. There is one in the helpful links thread but it's missing links and pictures and it's also hard to read/understand.

Link to comment
Share on other sites

I had the same problems.

this is all I have found

http://forum.kerbalspaceprogram.com/showthread.php/23027-0-17-interior-tutorial-download-example-project?highlight=internals+tutorial

it is somewhat incomplete and outdated, and has some typos, I'm in the process of figuring it out myself. i have everything figured out except for Prop placement. they are not showing up.

here is my take on it :

this process makes it really easy to do both the internal and external at the same time.

1: make your model and export it ( i export via .FBX because i'm using blender)

2: open unity and import the kerbalparttools .18 and your model

3: create 2 empties, name them "internal" & "external".

4: create a duplicate of your model by right clicking it in the hiararchy.

5: put 1 copy of your model in both the internal and external empties

6: in the external empty, create another copy of your model and name it "node collider"

7: strip all scripts off each part that is under node collider, attach mesh colliders,attach mesh, check convex box.

8: create another empty name it "seat" also on layer 16 name it "Kerbals" <--- important

9: add prop tools to internal and add props ( THIS is where I"M STUCK, currently the gauges aren't showing up and there is a weird copy of my ship appear near the launchpad when i go to launch but it does not follow) a

10: go into scripts and add a ksp/part tools script to both the external and internal ( this way you can individually save your internal and external with the instance of unity ) export your model.mu files to your ksp folders and create your .cfg files.

also make sure everything is centered properly.

I'm not going to explain how to write the config files it took me a week to figure the basics i know out, and i still don't have it correct

edit : also having issues with getting the part oriented correctly again, it's rotated 90degrees. (( fixed orientation issue by making sure my top of my model was aligned with +Y in unity

please do not take this as a guide, just clearing up the old one alittle

Edited by GregoryOwen
Link to comment
Share on other sites

I noticed in order for gauges to show up you put them with coords plus orientation via the part .cfg

that's what the "prop tools" script is for, it allows you to place gauges and interior items called "props" and then hit "write config" to export it out to a txt file, which needs to be copied into your internal.cfg

Link to comment
Share on other sites

Thanks for the reply. I don't think the node_collider step is necessary, as you can just achieve the same thing using your normal part. I'll try and figure it out. I'll post any progress.

https://www.google.com/search?q=kerbal+node+collider&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a

as far as i can tell node_collider is how to properly set it up. taking short cuts only causes headaches.

Link to comment
Share on other sites

after a solid day of experiment i'm getting very close. I have everything setup and aligned correctly, I just can't get rid of a bug i'm experiencing. when i go to cockpit view there are 2 models of the interior 1 slightly larger than the other like scale is off somewhere or it is showing both internal and external at the same time, i just can't figure it out.

once I get it solved and repeat it a few times i'll post the rest.

1 trick i did use was to put a colored box on the set to make it easier to get the rotation right.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...