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VERY basic question: Where can I get the KSP SDK?


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And if there is no such thing, how do I start developing a mod? I mean that in the most general sense possible. Is it a matter of going into the game's files, or is there some more complex process?

Yeah, I'm a n00b when it comes to development. Sorry if there is a really obvious answer..

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Part tools for exporting models can be grabbed from the sticky. For plugin development you can use the Assembly-CSharp.dll and UnityEngine.dll libraries in your KSP.dll folder as references for your .NET IDE - there are also a few functions in Assembly-CSharp-firstpass.dll

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How do you add those dlls as references in CSharp Visual Studio ?

I'm still getting red squiggles on the names of classes that should be defined.

The KSP dll uses the global namespace but the UnityEngine dll uses the UnityEngine namespace, so you'll need to do:

import UnityEngine;

I haven't used VS for a while but your solution should have a references panel/list and you can likely right click that to get an option to add more.

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