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K12 Design Group Rocketry Kit [Payloader not Needed!]


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Presenting the first ever rocket kit which doesn't need pay-loader, the K12 IV and VI class Rockets

Each Kit comes with an Example .craft which contains:

-A radially attachable liquid booster designed for up to 6x symmetry without risk of failures on the pad

-A lower stage with either 4 or 6 engines (depending on whether it is a class IV or VI rocket respectively)

-An Example upper stage with a sturdy advanced attachment system

-Two examples of rockets built with the kit

Procedure:

1) Open one of the kits and save it as a new rocket with a different name

2) Do anything you want since as of .20 you can even change the payload to suit your needs! Just remember not to move detached parts of the rocket into parts folder in the VAB

Pics:

The K12 IV for payloads of 39 metric tons or less

7gRAWn2.jpg

The K12 VI for payloads up to 55 metric tons

IDz8ttO.jpg

Rockets can range from light lifters for orbital operations to mun capable rockets and beyond

haBhKBE.jpg

94tihnX.jpg

Craft Files

http://www./folder/257b9a5i93g3f/K12_Rockets

Edited by Halsfury
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herm :P your rocket kit looks good, but it's not the first rocket in kit (but i understand you missed it, the forum moves a lot :))

i posted the Angara rocket family 2 days ago (and maybe there was some rocket kits before, which were lost to the forum kraken, although they needed payloader for this) my angara's a rocket in kit too :P (with the core node in their dummy payload :P) so it was possible to create your own payload without requiring to use subassembly loader for the rocket, if you wanted, just by declipsing the rocket below the payload, letting it in the VAB, and trashing the payload and remaking your own :P

Edited by sgt_flyer
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Hi I know but this is a bit different, Payloader is not used at all since all the individual parts of the rocket come stacked how they are supposed to be put together and can be freely edited without needing to load sub assemblies

Note: I didn't say first ever rocket kit I said first ever which doesn't need sub assembly loader at all.

In short it's intended to do the same thing as your rocket kit but working within the stock game limitations. (mainly cause I was unwilling to download sub assembly loader and I'm sure there are others who don't want to either)

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i have released .craft files of each rocket version which are able to be used without subassembly too, if you read my post :) - even the rocket kit .craft can be reused without subassembly, simply pick the parts you want, assemble it under each other, declip this part and delete the rest :P

nevertheless, rocket kits with standardized parts you can associate to lift different payloads are useful :) (plus, if one day in carrer mode the game take into account mass production of standardized assemblies, it will save some money on those :P)

anyway, subassembly loader is much less a necessity since 0.20, just a commodity now :)

Edited by sgt_flyer
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All true

I remember the Angara from before and really it gave me the concept for this, as you can see I don't have a launcher "family" like you've done, instead I have a 3 stage "system" (at least thats how I'd characterize it)

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