zitronen Posted June 16, 2013 Author Share Posted June 16, 2013 The vehicle is quite stable with these wheels. It is able to reach and maintain over eleventy (110) m/s. Until I start driving up a slope. When reaching the first significant slope to the west of KSC, speed drops to around 55 m/s. When getting up higher than that where it gets a little steeper, I am unable to continue at all. I suppose this is a traction issue still.These wheels did solve the problems of my previous attempts with stock wheels, where it would flip over as soon as any turning happened.I suppose for now I could use these wheels in conjunction with jet propulsion to maintain or increase speed.Also, I'd like to put in my vote for giant wheels. Like nearly the size of a Mk3 cockpit, and a whole lot of suspension travel.Is it possible to give the wheels an angled suspension travel, emulating macphearson or even double-wishbone? This could maybe help further with stability and rollover-prevention.Yeah I think climb angle is limited to maybe 20deg. It is unfortunately not possible to have angled suspension or proper suspension geometry with linkages. If you see my other smaller wheel while it looks like a double wishbone but it only really goes up and down. This is a unity wheel collider limitation. Even if it is possible the KSP physics does not simulate things like changing camber, caster and steering axis. Changing suspension type really won't have a huge effect on stability anyway, we need some kind of anti roll bar. I'm currently working with electronicfox and angusmcbeth to make a set of wheels for a buggy (http://forum.kerbalspaceprogram.com/showthread.php/34014-WIP-Rover-RollKage?p=456782&viewfull=1#post456782), after that is done hopefully we will work on some bigger wheels. Electronicfox is so much better at texturing and modelling it'll be worth the wait! Link to comment Share on other sites More sharing options...
zitronen Posted June 22, 2013 Author Share Posted June 22, 2013 Guys, just a quick note to say that the large 2M wheel has been released as a part of the Rollkage mod! Get it here: http://forum.kerbalspaceprogram.com/showthread.php/36786-RollKage-1-1-WIP-Updated-21-06-13 Link to comment Share on other sites More sharing options...
likke_A_boss Posted December 18, 2013 Share Posted December 18, 2013 Belive it or not, this mod still works fine in 0.23! I love it, so fun to use! Link to comment Share on other sites More sharing options...
zitronen Posted December 18, 2013 Author Share Posted December 18, 2013 If you like these you should check out our Rollkage mod, many more wheels with better tuned handling! Link to comment Share on other sites More sharing options...
likke_A_boss Posted January 20, 2014 Share Posted January 20, 2014 Just thought I'd make sure these wheels aren't lost forever in the black hole that is this forum. Link to comment Share on other sites More sharing options...
BjornKerbannigan Posted January 24, 2014 Share Posted January 24, 2014 Thanks for making a great mod! Link to comment Share on other sites More sharing options...
Fl0oo Posted August 16, 2014 Share Posted August 16, 2014 It's working with 0.24? Link to comment Share on other sites More sharing options...
mike9606 Posted August 16, 2014 Share Posted August 16, 2014 It's working with 0.24?ProbAbly not, as this was last updated for .20. Also, you just necro'd an old thread. Link to comment Share on other sites More sharing options...
zitronen Posted August 16, 2014 Author Share Posted August 16, 2014 It works fine as long as you update the cfg file to add the science stuff (for career mode).I would suggest you use the rollkage mod, which has the same handling, unless you just really have to use these. Link to comment Share on other sites More sharing options...
Talavar Posted December 15, 2014 Share Posted December 15, 2014 ProbAbly not, as this was last updated for .20. Also, you just necro'd an old thread. "Necro'd an old thread" People still say this BullS***? That aside, I'm looknig for a good wheel mod, If there is something better, someone should post it here as a link so we don't keep "Necroing" *Rolls-eyes* Link to comment Share on other sites More sharing options...
DuoDex Posted December 15, 2014 Share Posted December 15, 2014 TT's Modular Wheel systems.http://forum.kerbalspaceprogram.com/threads/93205-0-24-2-TT-s-Modular-MultiWheels-7-2-Update-to-resolve-mass-bug-get-Roverpilot?highlight=multiwheelsNECROS ALL THE WAY! Link to comment Share on other sites More sharing options...
OrbitusII Posted December 16, 2014 Share Posted December 16, 2014 Contacted mods for necro lock. DuoDex has the right idea, check out TT's Modular Multiwheels for something similar. Link to comment Share on other sites More sharing options...
tetryds Posted December 16, 2014 Share Posted December 16, 2014 This is really old.If the mod author wants to bring this mod back, please create a new topic. Link to comment Share on other sites More sharing options...
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