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Unselectable module


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Hello.

I have a module from an old mod that once I place it I can no longer select it. Even if I just drop it in the construction area, I can not pick it up.

I've fixed all the other parts from the mod to work in 0.20, is this problem something I can fix in the .cfg? I cannot see anything that would relate but I'm new. :-)

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I had to fix something like this earlier, I ended up having to convert the model into a .mu using unity/PartTools in order to get the collider and such working right.

I couldn't find any way to fix it with just the cfg.

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I have a similar (?) problem, with parts created with Lando's Part Generator.

I cannot see a green glow when hovering over one of my parts, although you can still right click to bring up the context menu.

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Hello.

I have a module from an old mod that once I place it I can no longer select it. Even if I just drop it in the construction area, I can not pick it up.

I've fixed all the other parts from the mod to work in 0.20, is this problem something I can fix in the .cfg? I cannot see anything that would relate but I'm new. :-)

Possible the collider is scaled weird in the part. I had a couple old .DAE -based parts like that, and had to rescale the collider in Blender (and reset the scale of the model for good measure to keep it nice and consistent). Though, while I was able to select the part after that fix, I found I didn't get the default select glow either. Got the glow after loading it into Unity to create a .MU with an auto-generated collider instead of the native collider mesh from the .DAE. No idea why there would be a difference, though.

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