allocater Posted July 14, 2011 Share Posted July 14, 2011 Align your ship to the horizon and in flight direction.Wait and don't touch any key.When your ship points directly up, you have done 25% orbit.When your ship points to the horizon again you have done 50% orbit.When your ship points directly to the ground, you have done 75% orbit.and when your ships points to the horizon again, you have done 100% orbit. Link to comment Share on other sites More sharing options...
Finrandojin Posted July 14, 2011 Share Posted July 14, 2011 Nice find. Up untill now I've used perigee and apogee as markers, figured out the orbital period and then worked from there. Link to comment Share on other sites More sharing options...
Ntmoore19 Posted July 14, 2011 Share Posted July 14, 2011 I've noticed this as well. You can also take your total ground distance (Remember you can end a mission to get stats, then close the window to resume it) and divide the planet's circumference. Link to comment Share on other sites More sharing options...
cjameshuff Posted July 15, 2011 Share Posted July 15, 2011 Align your ship to the horizon and in flight direction.Wait and don't touch any key.You can end up slowly drifting off this way. Best to hit your SAS to lock your orientation in. But yeah, the navigation ball makes a decent time-of-orbit clock. Link to comment Share on other sites More sharing options...
Sordid Posted July 15, 2011 Share Posted July 15, 2011 You can end up slowly drifting off this way. Best to hit your SAS to lock your orientation in. But yeah, the navigation ball makes a decent time-of-orbit clock.It would be really neat if you could switch the attitude indicator from Kearth-relative to absolute. That way you could easily maintain your orientation. Link to comment Share on other sites More sharing options...
Brigs Posted July 16, 2011 Share Posted July 16, 2011 You can always just aim at the purple circle on the nav ball to see where the launch pad is as well. Link to comment Share on other sites More sharing options...
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