Epicshark Posted June 3, 2013 Share Posted June 3, 2013 (edited) I am currently making some hollow space station modules. There's still a lot to do but hopefully I'll finish it one day.I currently have:Hollow CorridorsSmaller Hollow Corridors3 Way Hollow CorridorsAn Adaptor which will connect to airlocks or smaller corridorsI'm hoping to make:Horizontal Landing LegsAirlocksFurniture and Lab EquipmentAny good suggestions you guys have!Images of Stuff I've made:Hollow CorridorSmall Hollow CorridorAdaptor3-Way CorridorSpace Station I Made Using the Parts (and some stuff from the B9 Pack):You can download everything I have made so far here:http://www./download/au47id14v3btaad/Epicshark's_Hollow_Space_Station_Parts_0.2.ziphttp://kerbalspaceprogram.com/hollow-space-station-modules-2/ Edited June 6, 2013 by Epicshark Link to comment Share on other sites More sharing options...
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ Posted June 3, 2013 Share Posted June 3, 2013 Looks interesting, I think adding windows and maybe a few asthetic neon strips or some other detail would add to the design though.All in all it looks good and would cut down on the part count when constructing hallways versus structural panels.Look forward to seeing more. Link to comment Share on other sites More sharing options...
ahappydude Posted June 3, 2013 Share Posted June 3, 2013 Ksp can never have to much hollow parts, cheers Link to comment Share on other sites More sharing options...
Epicshark Posted June 4, 2013 Author Share Posted June 4, 2013 I don't really want it to look sci-fi, so I don't think windows or neon strips would be a very good idea. I really appreciate your feedback though! Link to comment Share on other sites More sharing options...
ghost010 Posted June 4, 2013 Share Posted June 4, 2013 you have beaten me to it,was planning something alike Link to comment Share on other sites More sharing options...
ghost010 Posted June 4, 2013 Share Posted June 4, 2013 Ksp can never have to much hollow parts, cheersexplain.i see allot of detailed mods out there that have more triangles that the space station he presented,and ksp is doing fine with that.there are other mods just like this one with even bigger creations rendering fine. Link to comment Share on other sites More sharing options...
Alskari Posted June 4, 2013 Share Posted June 4, 2013 Send me your dimensions and I'll make an adapter! Nice work so far! Link to comment Share on other sites More sharing options...
lyndonguitar Posted June 6, 2013 Share Posted June 6, 2013 Do you need to zoom in so you can see inside it? Link to comment Share on other sites More sharing options...
Epicshark Posted June 6, 2013 Author Share Posted June 6, 2013 Yes, but I'm pretty sure there was a first person EVA mod.This one I believe: http://kerbalspaceprogram.com/bbi-first-person-view/ Link to comment Share on other sites More sharing options...
FluxCap Posted June 6, 2013 Share Posted June 6, 2013 Kudos to this! I've been doing this with panels, and it really adds to the part #. Link to comment Share on other sites More sharing options...
ixolate industries Posted June 6, 2013 Share Posted June 6, 2013 Have you thought of possibly adding a command pod with a door on the inside to make it easier to get in and out of the modules? Link to comment Share on other sites More sharing options...
Epicshark Posted June 7, 2013 Author Share Posted June 7, 2013 Have you thought of possibly adding a command pod with a door on the inside to make it easier to get in and out of the modules?I can barely make a fuel tank. I have no idea how I would even begin to do that. Link to comment Share on other sites More sharing options...
Alskari Posted June 7, 2013 Share Posted June 7, 2013 I can barely make a fuel tank. I have no idea how I would even begin to do that.I'm assuming you're using Unity to assemble your collision meshes? If so: -Add an empty 'Game Object' to your part structure.-Add a 'Box Collider' asset to the game object.-Move the game object with the box collider where you want it relative to the part. (Near a door)-In the top right click Layers, Edit Layers, type 'Part Triggers' into Layer 21.-In the top of the Layer Manager window under Tags there will be an 'Element 0' change this to Airlock.See how far that gets you. Link to comment Share on other sites More sharing options...
Helix935 Posted September 18, 2013 Share Posted September 18, 2013 Can you please finish or update this mod because i really like it and wish that it was still being worked on Link to comment Share on other sites More sharing options...
NoMrBond Posted September 18, 2013 Share Posted September 18, 2013 Hrm, I hadn't seen this one before but I've been making some internal-space structures, no where nears as finished as Alskari's Hollow Structures & Hulls pack, but not physically far off what I can see here in the example pictures.I could turn some of what I have around for 1.25/2.5/3.75m hollow sections and adaptors pretty quickly, but since the last post from Epicshark is only just over two months ago (and they've also posted elsewhere more recently) I'm not sure about executing such a toe-stepping manuever on someone elses idea Link to comment Share on other sites More sharing options...
Helix935 Posted September 24, 2013 Share Posted September 24, 2013 ok i apologize for that remark if it was offensive in anyway and i just wonder because it is the only hollow parts pack that won't crash my computer whenever i load Link to comment Share on other sites More sharing options...
Jahulath Posted September 25, 2013 Share Posted September 25, 2013 Hrm, I hadn't seen this one before but I've been making some internal-space structures, no where nears as finished as Alskari's Hollow Structures & Hulls pack, but not physically far off what I can see here in the example pictures.I could turn some of what I have around for 1.25/2.5/3.75m hollow sections and adaptors pretty quickly, but since the last post from Epicshark is only just over two months ago (and they've also posted elsewhere more recently) I'm not sure about executing such a toe-stepping manuever on someone elses ideaNo Mr Bond, I disagree... (sorry I can't help but phrase all posts to you like that). These models are a proof of concept that someone has done and then abandoned, I wouldn't be massively surprised to find that he quit in early August never to return. I have made some crew tube (and then shot Kerbals out of it but the proof of concept was this not that), you have NMB, LLL has some other I am quite sure. I think you'd be doing us a favour. The Hollow Structures and Hulls, although the models are really good and well conceived (how many parts and they all fit together logically and consistently - RESPECT) they are a bit chunky for my Arthur C Clarke Atomic spears (Fatboy engine, large fuel tank and a long truss neck to separate away the crew pod from that cooker out back) but those self same craft would benefit from some slimline cylindrical walkways - if I go all Space Above and Beyond then it will be HSH all the fricking way but at the moment JonzCo is focused on sleek styles and fertile crew. Link to comment Share on other sites More sharing options...
LABHOUSE Posted May 6, 2014 Share Posted May 6, 2014 May I help with textures email is [email protected] :cool: Link to comment Share on other sites More sharing options...
tygoo7 Posted May 6, 2014 Share Posted May 6, 2014 May I help with textures email is [email protected] :cool:Nice necro Link to comment Share on other sites More sharing options...
UbioZur Posted May 6, 2014 Share Posted May 6, 2014 May I help with textures email is [email protected] :cool:Make sure you read the last post date and even the last post please to avoid necroing post (necroing is when you revive a old post, about 30 days without activity). Link to comment Share on other sites More sharing options...
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