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hard-ish mode with campaign rules


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This is something I have been playing with for a little bit, just started with my own version of the campaign, thought I'd share it

(long term lurker and still somewhat noob here, go easy :) )

mods:

Mechjeb (don't judge...)

FAR system

Deadly Reentry

Kethane

Remotetech

Engineer redux

no NERVA (not a mod, honor system)

rules:

Initial budget is 50,000 Kerbits, each planet has a base value, which is then multiplied by the action you did on it. Missions are then multiplied by certain values according to how you did it. One mission can perform multiple action on multiple planets, but all manned missions except for base are only cashed in when all crew have returned to Kerbin.

The chart goes like this

0UPeBia.png

-kerbals incur a 5,000 kerbit penalty when killed, in addition to voiding the mission

-for a craft to be considered a base, it must meet the following criteria:

--can light up the surroundings (at least one floodlight)

--be self sufficient in power (at least during daytime)

--at least one docking port and a vehicle that can dock/undock with it

--at least one HitchHiker module

--no RCS or rocket (landing equipment must detach after landing, base on wheels is ok)

--base mass is measured at time of landing without assisting crafts but with attached ground fleet

Thus far I've been to mun and minmus on this budget, it works ok so far. Ideas of improvement and are welcome, I'm not sure if I balanced things quite right yet.

thanks in advance

gunny

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So I launched my first satellite using this system and my payload + launch craft cost 28,170 Kerbits. Now it's time to the math...

So of course it was sent around Kerbin: 10,000K

It is Orbiting: 15,000K

Multiple science equipment: 14,000K

In a 468KM orbit: 46.8K

Performed an atmospheric maneuver: 0.675K

Unmanned: 14,085K

Was my first craft (on this save): 42,255K

And my parts landed back on Kerbin: 14,085K

And for a grand-total of... 109,472.475 Kerbits!!!

Man that was challenging...

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ok uh...

-base value is not actually added to the cash, it's just multiplied with the action to get the actual achievement value

-15,000 is legit, orbiting kerbin sounds cool n all, very useful

-science fee for orbiting kerbin science is non-legit, if you see the chart is says N/A

-not sure what's the 468 km orbit cash from, that's not the sync orbit, is it? Even so it'll only be 25,000

-atmo maneuvering on kerbin is also non-legit, see chart. Atmo maneuvering is defined as dipping down into the atmosphere without landing from space, landing applies landing instead of atmo maneuvering

-mission multipliers are non additive, so unmanned halves your income

-first time is 1.2, so unmanned and first time gives you 0.6 times the income (as your income, not in addition)

-recovery is legit, 14,100 k for sake of organization (I round to nearest hundred)

your total comes down to:

-28,200 (vehicle)*0.5 (recovered) ------------------------- |-14,100

15,000 (kerbin orbit)*0.5 (unmanned)*1.2 (first instance) --- |9,000

Total ----------------------------------------------------- |-5,100

Sorry for the confusion

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