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Anyone else ever find themselves trying to solve engineering issues KSP doesn't model


InfinityArch

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On most radial boosters, I try to make a nosecone that "connects" to the central stack like some other rockets like the Atlas V.

Also, I made an escape pod for Our Dear Leader a single Kerbal on my space station in case of an orbital attack from Amerikan imperialists a collision with space debris.

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While designing my Space Shuttle replica with stock parts I've tried designing 2 main things. The shape of the wings and the cluster of engines.

The first version of my wings had severe lift issues in the game so I had to scale back on that for the time being. (That and other technical problems)

For the engines, translating what I envision into something workable is a monumental task. My first iteration of engines required me to use fuel lines. The nature of the design is such that the engines are mounted on I-Beams, which as we know, don't have crossfeed. Not ideal I know, but it allows me to play with the angles, which is an incredibly important and touchy balancing act. This design, eventually worked; once I got the parts to stop clipping my fuel lines off.

Yesterday, I started on my second design of the engines, it's a work in progress. They're clustered together much more nicely and I can now grab any part I want on the inside of the tail without ruining the design.

I love the engineering design process I've been going through and have managed to do well with what I got.

Edited by Phenom Anon X
Grammar
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