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Problems with airlocks


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Hey guys

I'm having issues with creating airlocks today, I was able to do it earlier but am unable to replicate it now.

process seems like :

1: model and move to unity

2: setup node collider

3: create empty and add cube collider, tag "Airlock" & layer 21 "Part Triggers" also set is trigger

optional : repeat step again only name Ladders if you want a ladder.

4: make sure door is on Z axis (blue) arrow pointing out the door.

5 make sure empty named Airlock is lined up facing in front of the door on the Z axis with local Z axis arrow facing into the door.

6: delete original door collider

what am i doing wrong? they popped out earlier now i'm just getting obstructed hatch errors

EDIT and updated: fixed, deleted the original door collider they were conflicting some how.

Edited by GregoryOwen
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you do each animation on different parts of the timeline on blender ie: 1st is 1-50th frame 2nd at 55 to 105. dunno if the separation is necessary but that is how I did it..

then in unity you set the script animation to have no default animation, and elements to the amount of animations, then load those animations into the list.

when it comes to KSP though I do not have both animations working at the same time, currently you activate the first and everything is fine, but if you activate both at the same time it cancels out the other.

Edited by GregoryOwen
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