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Need help on very basic cargo door animation


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Hi, I'm trying to figure out how I'd animate the cargo doors on a part I'm making. I have 5 separate segments, the main part, and 2 door sections on mirrored on either side. The first section needs to slide into the second, and simultaneously the second section needs to slide into the main hull. I have sketchup, blender, and unity at my disposal. Can someone either link me a tutorial, or give a quick and dirty KSP tailored walk-through?

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What I did was make each door a seperate mesh and then rotate each one on the appropriate axis in the correct direction.

When I make doors, I usually scale the doors down by 0.01~ depending on the mesh to give it the 'receding' appearance before it slides to it's open position.

Did you need a tutorial on animation? The emissive one is a good starter.

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What I did was make each door a seperate mesh and then rotate each one on the appropriate axis in the correct direction.

When I make doors, I usually scale the doors down by 0.01~ depending on the mesh to give it the 'receding' appearance before it slides to it's open position.

Did you need a tutorial on animation? The emissive one is a good starter.

Very nice, this should take care of everything plus some. Also makes me wonder about adding emissive textures to parts programmaticly in conjunction with deadly reentry... but one thing at a time. TY.

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