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fx_exhaustFlame_blue
fx_exhaustFlame_blue_small
fx_exhaustFlame_white_tiny
fx_exhaustFlame_yellow
fx_exhaustFlame_yellow_small
fx_exhaustFlame_yellow_tiny
fx_exhaustLight_blue
fx_exhaustLight_yellow
fx_exhaustSparks_flameout
fx_exhaustSparks_yellow
fx_gasBurst_white
fx_gasJet_tiny
fx_gasJet_white
fx_smokeTrail_light
fx_smokeTrail_medium

You could probably even use these for some interesting visuals:

fx_splashdown
fx_waterSurface
fx_reentryTrail

In future updates, you can use a plugin to check for these:

    // The code below was written for KSP 0.20.2
[KSPAddon(KSPAddon.Startup.MainMenu, false)]
public class EffectsCheck : MonoBehaviour
{
private static bool _init;

public void Update()
{
if (_init)
return;

_init = true;

Debug.Log("Loading effects now ..");

Object[] effectResources = Resources.LoadAll("Effects");

if (effectResources != null && effectResources.Length > 0)
{
int fxCount = effectResources.Length;
Debug.Log(string.Format("Found {0} effect{1}", fxCount, fxCount == 1 ? "" : "s"));

foreach (Object effectRes in effectResources)
{
Debug.Log(effectRes.name);
}
}
else
Debug.LogError("Nothing found.");
}
}

Edited by Razchek
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