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[WIN/MAC/LINUX] KSP Trajectory Optimization Tool v1.6.10 [Major LVD Improvements!]


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32 minutes ago, arbsoup said:

Why does the genetic algorithm's "Best" value sometimes (and quite randomly/erratically) increase again? Was it wrong about what the best solution was? It's very disheartening to see MSFS appear to converge on a good value, only to go wildly off and report something with gigantic delta-v cost because "Best" just shot back up.

Yeah, I've seen this before.  I don't completely know why GA does it but it is odd.  Unfortunately I don't have a solution either.

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Using the Porkchop Plot Generator gives a wildly different estimated dV and computed dV. In my case, doing a transfer from Rhode (homeworld, 3rd body around Sun) orbit to Hydrus (2nd body around Sun) gives an estimated departure burn of 945m/s while the calculated burn is 1704m/s.  This seems to be coming from a massive extra burn in the normal and radial directions.  I am using the Beyond Home planet pack with a 2.5x rescale. The bodies.ini file was generated in the same save as the issues

 

Relevant Images:

https://imgur.com/a/zu7gHIz

bodies.ini File:

https://drive.google.com/file/d/1hiN7sINuSLS24-8Q76xjQX7XSLULROHi/view?usp=sharing 

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6 minutes ago, Awesomesauce1337 said:

Further info: the homeworld in Beyond Home (Rhode) does have a rather large moon (Lua) in a relatively close orbit. Could the departure burn calculator be trying to avoid a collision with said moon?

Probably not. The porkchop tool's departure calculator seems to always be off from the estimate, even for an Earth-Mars transfer with the default bodiesSolarSystem config loaded.

MFMS (must've had the flight simulator on the brain last post) will usually produce a better-looking maneuver for the situation (I got a 1.1 km/s departure burn, matching your results with your config), but that's assuming the genetic algorithm doesn't just randomly decide to forget its "best" solution.

Edited by arbsoup
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