CardBoardBoxProcessor Posted December 9, 2011 Share Posted December 9, 2011 I was going to make a deep space engine but first durgun pod needs to be completed -__- Link to comment Share on other sites More sharing options...
JordanCox2 Posted December 9, 2011 Author Share Posted December 9, 2011 I was going to make a deep space engine but first durgun pod needs to be completed -__-I\'m sure it will be just as epic as the engines you\'ve already built! EnvyEnvyEnvyEnvyEnvy Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 9, 2011 Share Posted December 9, 2011 in my head it is quite pretty but i want to see this lander @__@ Link to comment Share on other sites More sharing options...
JordanCox2 Posted December 9, 2011 Author Share Posted December 9, 2011 in my head it is quite pretty but i want to see this lander @__@Don\'t worry. It will be here soon enough... Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 10, 2011 Share Posted December 10, 2011 Don\'t worry. It will be here soon enough... not at this pace. trying to put engines on the sides of the capsule and all the sudden the xyz up stuff / rotatiosn sut refuse to work..god damn i need a coder.... this kerbal vector crap is just dumbass helll. Link to comment Share on other sites More sharing options...
MC3craze Posted December 10, 2011 Share Posted December 10, 2011 Don\'t worry. It will be here soon enough... I felt obligated to add transparency to your avatar. 8) Link to comment Share on other sites More sharing options...
Gojira Posted December 13, 2011 Share Posted December 13, 2011 I felt obligated to add transparency to your avatar. 8)that was nice of you. Link to comment Share on other sites More sharing options...
JordanCox2 Posted December 14, 2011 Author Share Posted December 14, 2011 Ok guys, here\'s a little update.I figured out how to assemble the ascent stage over the weekend, and I\'m pretty satisfied with how it will all come together. I started modeling the parts yesterday, and I continued to work on them today. If things go smoothly, you can expect to see more WIP screenshots sometime soon. Thanks for your patience! Link to comment Share on other sites More sharing options...
Sbowyer28 Posted December 14, 2011 Share Posted December 14, 2011 What patience ive been to busy waiting for the V-13 update. Link to comment Share on other sites More sharing options...
MC3craze Posted December 14, 2011 Share Posted December 14, 2011 What patience ive been to busy waiting for the V-13 update.X1 is out now. Link to comment Share on other sites More sharing options...
JordanCox2 Posted December 14, 2011 Author Share Posted December 14, 2011 Another progress update!I\'m almost finished with the modeling! I just have a few things to tweak, but here\'s a screenshot of my progress so far. I\'m hoping to begin texturing this weekend. Link to comment Share on other sites More sharing options...
venku122 Posted December 14, 2011 Share Posted December 14, 2011 How pretty. How many polys is it? Could you keep a high poly version as an alternate download for the gtx 580 packing among us? Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 14, 2011 Share Posted December 14, 2011 How pretty. How many polys is it? Could you keep a high poly version as an alternate download for the gtx 580 packing among us?Polys don\'t affect performance as much as texture resolution. I think even the average computer\'d person could be able to handle it. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 15, 2011 Share Posted December 15, 2011 unity is quite good with polys . I am a fan of it. Link to comment Share on other sites More sharing options...
JordanCox2 Posted December 15, 2011 Author Share Posted December 15, 2011 How pretty. How many polys is it? Could you keep a high poly version as an alternate download for the gtx 580 packing among us?The polygon count isn\'t too bad. Almost all of parts are well below 1,000. The only parts above 1,000 are the Ascent Module RCS (2,964), and the Main Fuel Tank (7,282). Optimizing the Fuel Tank down to 7,282 polys was a HUGE improvement from where it was originally... 170,500+ Yeah, I got a little carried away with the details... To be honest, unless you zoom in as close as you can get to the lander, you won\'t even notice!Also, I\'m running my tests in version 0.13x2, and I\'m happy to report that the game loads in under 30 seconds with my entire pack (including Altair) installed! HarvesteR did one helluva job with the performance optimization! If I remember correctly, KSP loaded in a little over a minute and a half in version 0.12, so the optimization shaved off over a minute of load time! Of course, it will take a little bit longer when the game first loads the parts, but subsequent load times will be under 30 seconds (or more, if you have other mod packs installed). Link to comment Share on other sites More sharing options...
venku122 Posted December 15, 2011 Share Posted December 15, 2011 The polygon count isn\'t too bad. Almost all of parts are well below 1,000. The only parts above 1,000 are the Ascent Module RCS (2,964), and the Main Fuel Tank (7,282). Optimizing the Fuel Tank down to 7,282 polys was a HUGE improvement from where it was originally... 170,500+ Yeah, I got a little carried away with the details... To be honest, unless you zoom in as close as you can get to the lander, you won\'t even notice!Also, I\'m running my tests in version 0.13x2, and I\'m happy to report that the game loads in under 30 seconds with my entire pack (including Altair) installed! HarvesteR did one helluva job with the performance optimization! If I remember correctly, KSP loaded in a little over a minute and a half in version 0.12, so the optimization shaved off over a minute of load time! Of course, it will take a little bit longer when the game first loads the parts, but subsequent load times will be under 30 seconds (or more, if you have other mod packs installed).I have 700mb of addons, and a gtx 580 so for me its not really that important Link to comment Share on other sites More sharing options...
Cepheus Posted December 17, 2011 Share Posted December 17, 2011 Y\'know, it would be nice to have \'exploded view\' of these vehicles. With previously saved ships disabled in .13, I\'m having to reassemble them myself. Sure, I can do the Intrepid II and SLS, but I\'ve never used the V. Link to comment Share on other sites More sharing options...
Spoot Knight Posted December 17, 2011 Share Posted December 17, 2011 If you really want to you could edit the version number on the .cfg for 0.13. Link to comment Share on other sites More sharing options...
JordanCox2 Posted December 17, 2011 Author Share Posted December 17, 2011 Yeah, I\'ll upload an exploded view later tonight. Link to comment Share on other sites More sharing options...
JordanCox2 Posted December 17, 2011 Author Share Posted December 17, 2011 Until I finish the exploded views, this will have to do:Intrepid V (400 Series)Stage 0[li]Command Pod[/li][li]Parachute[/li]Stage 1[li]Intrepid V S2 Decoupler[/li]Stage 2[li]Intrepid V Centaur S.A.S. Module[/li][li]Intrepid V Centaur[/li][li]Intrepid V RL-10 Engine[/li]Stage 3[li]Intrepid V S1 Interstage A[/li]Stage 4[li]Intrepid V Payload Fairing (1.50m) (Symmetry 2)[/li]Stage 5[li]Intrepid V SRB Decoupler (Symmetry 2)[/li]Stage 6[li]Intrepid V Common Core Booster S.A.S. Module[/li][li]Intrepid V Common Core Booster[/li][li]Intrepid V RD-180 Engine[/li][li]EAS-4 Strut Connector (Symmetry 4)[/li][li]Intrepid V SRB[/li][li]Intrepid V SRB Nosecone with S.A.S.[/li]Intrepid V (500 Series)Everything is identical to the Intrepid V 400 Series except stages 3 & 4. Replace the Intrepid V S1 Interstage A and the Intrepid V Payload Fairing (1.50m) with the Intrepid V S1 Interstage B and the Intrepid V Payload Fairing (2.00m) respectively. Link to comment Share on other sites More sharing options...
sochmer Posted December 17, 2011 Share Posted December 17, 2011 i\'ve made two different version of Atlas Vone with the Noyuz http://kerbalspaceprogram.com/forum/index.php?topic=4088.0KSP 2011-12-17 22-31-16-92 di Lorenzo Giacobbo, su Flickrand one with the Cyclone Spacecraft http://kerbalspaceprogram.com/forum/index.php?topic=4395.0KSP 2011-12-17 23-06-21-60 di Lorenzo Giacobbo, su Flickrthe soyuz version it\'s fine... he have only a strong pitch-over during the ascend... but it\'s easy correctable with the RCS system Link to comment Share on other sites More sharing options...
manuelasa1999 Posted December 19, 2011 Share Posted December 19, 2011 It´s all funcionaly to launch rockets, do you finish the Altair lander? If it finish can you reply in this post the link for download? Link to comment Share on other sites More sharing options...
JordanCox2 Posted December 20, 2011 Author Share Posted December 20, 2011 Progress Update!Hey everyone! I\'m happy to report that Altair is almost finished! I had a lot of free time today, so I was able to finish the textures. The only thing left on my to-do list is to configure the parts. Getting the textures finished is a huge relief, since it\'s the most time-consuming process. Anyways, here\'s the latest WIP picture... fully textured Version 1.4 including Altair will definitely be released sometime this week Link to comment Share on other sites More sharing options...
Panichio Posted December 20, 2011 Share Posted December 20, 2011 Awesome! Can\'t wait. Link to comment Share on other sites More sharing options...
Elliptical Orbit Posted December 21, 2011 Share Posted December 21, 2011 I just started to mess with this add on. What does one do if they have an issue with the payload fairings for this addon? Seems that every time I go and mess with them one half will disappear and not allow me to add it back. I keep getting left sides all the time. Link to comment Share on other sites More sharing options...
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