ryacko Posted July 15, 2011 Share Posted July 15, 2011 The year is 1956. It has been ten years since the last world war, and nations around the world are already seeking new ways to expand prestige.Many people now are looking upward, to the skies of Kearth. Some of them are funneling money to conquer a new frontier... space.Semi-based on BARIS and Liftoff!How to join:First a few traits of your nation must be decided.Is your nation Kapitalist, Kermmunist, or a Boot-Marcher?Kapitalist Bonuses & Maluses:+$1 M cost to all purchases-5% Less Payload Capacity-10% WeightMust compete with private firms for engineersBooms and Busts may occur and effect fundingKermmunist Bonuses & Maluses:+20% to complexity+10% Payload Capacity+5% WeightMay not hire more than 20 engineering teamsBoot-Marchers Bonuses & Maluses:-5% WeightMust compete with private firms for engineersBooms and Busts may occur and effect fundingChoose three of the following traits for your nation:Militarist: Your nation has the tendency to invade other nations which look at yours funny.+20% to fundingFunding may be cut due to warsMay be required to launch space weaponsTotalitarian: One man, one vote, one vote counter.Engineers may be lost to purgesFailures will be hidden from the public and will only cause a 1/2x prestige lossCannot be chosen with CapitalismScience Focus: Your nation is culturally focused on the physical sciences.-$1 engineering team wagesGulag Labor: Your nation knows what to do with dissenters...-20% to per unit equipment costsChance of Gulag uprising destroying all of current turn's productionCan only be chosen if totalitarianism is pickedEquatorial Nation: Your nation has some land near the equator.+10% to Payload CapacityPoor: The majority of your nation's citizens use mud as a construction material.-20% to per equipment costsChance of mission failure increases by +5%May not hire more then 20 engineering teamsOnly up to six national space programs are allowed. Once those programs are established, you may join as a Deputy Director, to act as the back-up player, incase the current director is dismissed/disappears/retires.Rules:New space programs start with $30 M. All costs are in Millions of $. Wages must be paid each year.Space programs will receive funding each year, to be decided upon by the game moderator.Your turn actions must be posted in the thread, where you spend money, and utilize assets towards various goals.Each turn there will be a turn report of the status of all space programs of equipment, research status, and budget.Each turn is one year in game.Poor management of the space program may result in budget reductions and ultimately your dismissal.In this game, nearly everything is rounded down.All modifiers are additive.Your space program may experience events from time to time.You may only earn prestige from a mission or a milestone only once.All equipment, once purchased, will have a success value of 3/10.In order to increase the success value of a piece of equipment by one, you will need as many engineering teams times the complexity value. You may increase the safety value many times in one turn, until the success value reaches 10/10.Keep in mind however, that there is always the chance of failure.Space programs for Fascist and Capitalist nations have to compete in the local labor market. For every ten engineering teams you have, wage costs for all your engineering teams increase by $1.You can engage in a yearly contract to purchase at minimum one piece of equipment each year until the contract is cancelled. You may not cancel the contract until four years after the contract is initiated. Due to the benefits of serial production, each unit's cost is reduced by -10%.Prerequisite Missions:If these missions aren't completed in order, there will be a success penalty of -5%.A manned orbital should be accomplished before a manned docking mission.A long-duration orbit should be accomplished before a lunar module test.A lunar module test should be accomplished before a lunar orbit.A lunar orbit should be accomplished before a manned lunar mission.Engineering TeamCost: $3 MWages: $2 MResearch Programs:Weight ReductionComplexity: 4This is equipment specific, you choose one piece of equipment to reduce the weight of by 5%. This cannot be applied to rockets. You can only reduce the weight of one piece equipment three times.TelemetryComplexity: 2This applies to all communications checks for all equipment. This will add a success bonus to all future communications checks.Life SupportComplexity: 3This applies to all future life support checks for all manned missions. This will add a success bonus of to all future life support checks.Equipment:Orbital SatelliteProgram Cost: 6Unit Cost: 1Complexity: 1Weight: 150Interplanetary SatelliteProgram Cost: 24Unit Cost: 4Complexity: 3Weight: 700Lunar ProbeProgram Cost: 30Unit Cost: 6Complexity: 4Weight: 300Basic RocketProgram Cost: 24Unit Cost: 3Complexity: 2Payload: 600Medium RocketProgram Cost: 60Unit Cost: 12Complexity: 4Payload: 1500Large RocketProgram Cost: 90Unit Cost: 18Complexity: 6Payload: 3200Huge RocketProgram Cost: 150Unit Cost: 30Complexity: 8Payload: 5000One-Man CapsuleProgram Cost: 18Unit Cost: 2Complexity: 2Weight: 500Two-Man CapsuleProgram Cost: 24Unit Cost: 6Complexity: 3Weight: 1200Three-Man CapsuleProgram Cost: 36Unit Cost: 12Complexity: 5Weight: 1600Four-Man CapsuleProgram Cost: 60Unit Cost: 30Complexity: 8Weight: 4000Three-man Spaceplane (reusable capsule)Program Cost: 80Unit Cost: 30Complexity: 7Weight: 2000Two-Man Lunar ModuleProgram Cost: 30Unit Cost: 10Complexity: 2Weight: 1500Cannot be used with two-man capsule on lunar missionsOne-Man Lunar ModuleProgram Cost: 42Unit Cost: 12Complexity: 4Weight: 1000Increased cost is due to more automation to operate craftBooster RocketsProgram Cost: 12Unit Cost: 3Complexity: 2Added Payload: 1000Booster rockets can be added to all rockets except for the huge ones to increase payload capacity of a mission by 1000.Kicker BoosterProgram Cost: 12Unit Cost: 3Complexity: 1Payload: N/AEVA SuitsProgram Cost: 18Unit Cost: 0Complexity: 1Weight: 0Orbital Space LaboratoryProgram Cost: 50Unit Cost: 10Complexity: 5Weight: 2100An orbiting space laboratory will increase your prestige by 1 per turn.Missions:To first sucessfully complete a mission, for example for Orbital Satellite, you would gain 12 prestige. However a critical failure in a manned mission is a severe embarrasment and represents the death of one astronaut and the total destruction of all equipment.Orbital SatelliteFirst Success Prestige: 12Success Prestige: 5Failure Prestige: -3Requirements: Rocket, any SatelliteUnmanned Sub-orbitalThis is a test of your equipment, by launching it into space and attempting sub-orbital flight, improving the success chance of a manned sub-orbital mission by 3%.Equipment Required: Rocket, any Capsule or SpaceplaneManned Sub-orbitalSuccess Prestige: 10Failure Prestige: -5Critical Failure Prestige: -10Equipment Required: Rocket, any Capsule or SpaceplaneUnmanned OrbitalThis is a test of your equipment, by launching it into space and attempting sub-orbital flight, improving the success chance of the manned orbital mission by 3%.Equipment Required: Rocket, any Capsule or SpaceplaneManned OrbitalFirst Success Prestige: 12Success Prestige: 5Failure Prestige: -5Critical Failure Prestige: -10Equipment Required: Rocket, any Capsule or SpaceplaneManned DockingFirst Success Prestige: 8Success Prestige: 4Failure Prestige: -5Critical Failure Prestige: -10Equipment Required: Rocket, 2-4 man Capsule or SpaceplaneLong-duration Manned OrbitSuccess Prestige: 5Failure Prestige: -5Critical Failure Prestige: -10Equipment Required: Rocket, 2-4 man Capsule or SpaceplaneSpacewalkFirst Success Prestige: 8Success Prestige: 4Failure Prestige: -4Critical Failure Prestige: -10Equipment Required: Rocket, any Capsule or Spaceplane, EVA suitsLunar Module TestThis is a manned test of your equipment before you finally attempt a moon landing. Here you attempt to operate your lunar module in earth orbit.Prestige: 0Failure Prestige: -4Critical Failure Prestige: -10Equipment Required: Rocket, 2-4 man Capsule or Spaceplane, any lunar module2-man capsule requires kicker4-man capsule does not require lunar moduleManned Lunar OrbitThis is both a manned test of your equipment and a manned lunar orbit.Success Prestige: 1Failure Prestige: -4Critical Failure Prestige: -10Equipment Required: Rocket, 2-4 man Capsule or Spaceplane, any lunar module2-man capsule requires kicker4-man capsule does not require lunar moduleManned Lunar LandingA major accomplishment for Kerman kind.First Success Prestige: 80Success Prestige: 30Failure Prestige: -5Critical Failure Prestige: -15Equipment Required: Rocket, 2-4 man Capsule or Spaceplane, any lunar module2-man capsule requires kicker4-man capsule does not require lunar moduleLunar Satellite FlybyFirst Success Prestige: 5Success Prestige: 3Failure Prestige: -3Equipment Required: Rocket, interplanetary satelliteLunar Satellite OrbitFirst Succes Prestige: 4Success Prestige: 1Failure Prestige: -3Equipment Required: Rocket, interplanetary satelliteLunar Probe LandingFirst Success Prestige: 16Success Prestige: 9Failure Prestige: -5Equipment Required: Rocket, lunar probeInner System FlybyFirst Success Prestige: 72nd Success Prestige: 5Success Prestige: 3Failure Prestige: -3Equipment Required: Rocket, interplanetary satelliteOuter System FlybyFirst Success Prestige: 92nd Success Prestige: 8Success Prestige: 4Failure Prestige: -3Equipment Required: Rocket, interplanetary satelliteOrbital Laboratory LaunchSuccess Prestige: 10Failure Prestige: -5Equipment Required: Rocket, orbital space laboratoryMilestonesAccomplishing these milestones will give additional prestige along with the prestige you gain from the mission's success.First Man in SpaceFirst Success Prestige: 15This is a major milestone. Whether the first man in space is accomplished through a sub-orbital mission or an orbital mission, it is a major boon in prestige.Manned One-Person Craft LaunchedFirst Success Prestige: 3Prestige: 1Manned Two-Person Craft LaunchedFirst Success Prestige: 7Prestige: 2Manned Three-Person Craft LaunchedFirst Success Prestige: 15Prestige: 4Manned Minishuttle LaunchedFirst Success Prestige: 20Prestige: 8Manned Four-Person Craft LaunchedFirst Success Prestige: 20Prestige: 8 Link to comment Share on other sites More sharing options...
ryacko Posted July 15, 2011 Author Share Posted July 15, 2011 1956United Kapitalists Space ProgramDirector: RulerofnothingIdeology: KapitalistTraits: Science Focus, Equatorial NationYearly Funding: $15Available Funds: $30Expenditures: $30Programs:Basic RocketUnit Cost: 3Inventory: 0Complexity: 2Safety: 2/10Payload: 630Orbital SatelliteUnit Cost: 1Inventory: 0Complexity: 1Safety: 2/10Weight: 135KC Space ProgramKapitalist, Militarist, Science FocusDirector: ijuinIdeology: KapitalistTraits: Militarist, Science FocusYearly Funding: $18Available Funds: $30Expenditures: $30Programs:Basic RocketUnit Cost: 3Inventory: 0Complexity: 2Safety: 2/10Payload: 570Orbital SatelliteUnit Cost: 1Inventory: 0Complexity: 1Safety: 2/10Weight: 135Slaves of the Rike Space ProgramDirektor: HpearsonIdeology: Boot-MarchersTraits: Poor, Totalitarian, Gulag LaborYearly Funding: $15Available Funds: $30Expenditures: $30Remainder: $0Programs:Basic RocketUnit Cost: 3Inventory: 0Complexity: 2Safety: 2/10Payload: 600Orbital SatelliteUnit Cost: 1Inventory: 0Complexity: 1Safety: 2/10Weight: 142KIPPER Space ProgramDesigner: JohnoIdeology: KermmunistIdeology: KermmunistTraits: Totalitarian, Militarist, EquatorialYearly Funding: $15Available Funds: $30Expenditures: $30Remainder: $30 Link to comment Share on other sites More sharing options...
Ntmoore19 Posted July 15, 2011 Share Posted July 15, 2011 This is very complex for a forum game. Link to comment Share on other sites More sharing options...
ryacko Posted July 15, 2011 Author Share Posted July 15, 2011 It's not particularly complex once you start playing it. I've played in more complex games anyway.These are steps you take to join and play the game:Choose ideological bloc.Choose nation traits.Start orbital satellite & basic rocket programs, thus spending $30.Next turn: Hire engineers to improve success value of satellite and basic rocketNext turn: Hire more engineers to improve success value of satellite and basic rocketNext turn: Attempt satellite launch into space. Also, initiate the start of more programs. Link to comment Share on other sites More sharing options...
Victor Posted July 15, 2011 Share Posted July 15, 2011 [...] I've played in more complex games anyway.[...]Cool!That's a long text for a forum game. What's teh prize for winning? Link to comment Share on other sites More sharing options...
feldopropane Posted July 15, 2011 Share Posted July 15, 2011 i am sorry going to have to pass on this one to complex for my simple mind ! Link to comment Share on other sites More sharing options...
ryacko Posted July 15, 2011 Author Share Posted July 15, 2011 i am sorry going to have to pass on this one to complex for my simple mind !At least you're honest. Try again next time. Link to comment Share on other sites More sharing options...
hpearson Posted July 15, 2011 Share Posted July 15, 2011 Ill play, who else is in? Link to comment Share on other sites More sharing options...
RulerOfNothing Posted July 16, 2011 Share Posted July 16, 2011 I would like to play.Ideology: KapitalistTraits: Science Focus, Equatorial NationAlso, is it just me or do the program costs add up to 70 rather than 30? Link to comment Share on other sites More sharing options...
ryacko Posted July 16, 2011 Author Share Posted July 16, 2011 I would like to play.Ideology: KapitalistTraits: Science Focus, Equatorial NationAlso, is it just me or do the program costs add up to 70 rather than 30?Whoops. Typo. Nothing else should have such a severe error.In any case, you've been added to the game. Link to comment Share on other sites More sharing options...
ijuin Posted July 16, 2011 Share Posted July 16, 2011 I am a fan of BARIS, and would like to join the game.My nation:The Kerbalia Confederacy ('The KC' for short)Kapitalist, Militarist, Science Focus (science is the way to find new methods of blowing up our enemies!)The KC was founded 150 years ago by an alliance of colonies on the New Kerbalia continent who rebelled against their king's attempt to tax their beer. That pretty much sums up their core values--liberty, low taxes, beer, and kicking butts. Link to comment Share on other sites More sharing options...
ryacko Posted July 16, 2011 Author Share Posted July 16, 2011 Approved. Uh, just incase people are confused, you are allowed to purchase items on your first turn. Link to comment Share on other sites More sharing options...
hpearson Posted July 16, 2011 Share Posted July 16, 2011 My nation: Slaves of the RikeIdeology: Boot-MarchersTraits: Poor, Totalitarian, Gulag Laborhole? fill with gumfuel? use coalWe will take to the skys no matter the cost of lives it will takeWe will build a bridge to the moon with poorly crafted vesselsHuman life means nothing for there are more to take their placeOur land is plagued by disease and sorrowOur new homeland will be the dreams of nationswe will purchase (1) Basic Rocket (1) Orbital Satelliteengineers (0)actions Attempt launchbudget starting (30$) (1)Basic Rocket -($6) (1)Orbital Satellite-($24) ($30) ($30-$30=0)Ending budget for 1956 (0$) Link to comment Share on other sites More sharing options...
ijuin Posted July 16, 2011 Share Posted July 16, 2011 Approved. Uh, just incase people are confused, you are allowed to purchase items on your first turn.Oh, I thought we were doing the 'roll call' of signups before beginning the first turn, sorry. In that case, do I have enough funds to buy the Basic Rocket and Orbital Satellite, or does the Kapitalist penalty make that too expensive? If I can't afford both, then I want to buy the Basic Rocket. If I can also hire Engineering teams immediately, then I would like to hire 2 to research on the Basic Rocket. In sum:If possible:Purchase Basic Rocket programPurchase Orbital Satellite programElse:Purchase Basic Rocket programHire 2 Engineers for Basic Rocket programElse:Purchase Basic Rocket programEndif Link to comment Share on other sites More sharing options...
Johno Posted July 16, 2011 Share Posted July 16, 2011 We represent the Kermmunist Internationalist Peoples' Peripatetic Eclectic Repubic (KIPPER).Ideology: KermmunistTraits: Totalitarian, Militarist, EquatorialIt is with great pride in the Fatherland that we start the People's Sputnik Satellite Team (PSST) for $30 million! Link to comment Share on other sites More sharing options...
ryacko Posted July 16, 2011 Author Share Posted July 16, 2011 Oh, I thought we were doing the 'roll call' of signups before beginning the first turn, sorry. In that case, do I have enough funds to buy the Basic Rocket and Orbital Satellite, or does the Kapitalist penalty make that too expensive? If I can't afford both, then I want to buy the Basic Rocket. If I can also hire Engineering teams immediately, then I would like to hire 2 to research on the Basic Rocket. In sum:If possible:Purchase Basic Rocket programPurchase Orbital Satellite programElse:Purchase Basic Rocket programHire 2 Engineers for Basic Rocket programElse:Purchase Basic Rocket programEndifThe Kapitalist penalty does not apply to starting projects/programs. It applies to buying rockets, capsules, engineers... Link to comment Share on other sites More sharing options...
RulerOfNothing Posted July 16, 2011 Share Posted July 16, 2011 Well in that case, I will start research programs for orbital satellites and basic rockets.Budget for 1956:Starting funds: $30 MStart Explorer program (orbital satellite): -$6 MStart K-1 program (basic rocket): -$24 MEnding funds: $0 MA few questions:[list type=decimal][li]Do you want us to come up with names for our equipment?[/li][li]Would you like us to do roleplaying in this?[/li][li]Does starting a program give us one piece of equipment like in BARIS?[/li] Link to comment Share on other sites More sharing options...
ryacko Posted July 16, 2011 Author Share Posted July 16, 2011 Okay to answer all cumulative questions:1. You may come up with names for equipment.2. You may roleplay.3. No, you don't start with one piece of equipment when you initiate a program.4. Engineers can research immediately when you purchase them. Er, hire them. The interview process and the background checks don't take that long.Also, I'm going to update the stats in 13 hours. Link to comment Share on other sites More sharing options...
hpearson Posted July 16, 2011 Share Posted July 16, 2011 ok so starting the program doesn't yield a produced part?so u must pay to start then pay to get the item?what is the mathematics of safety, research and increasing safety of craft Link to comment Share on other sites More sharing options...
ryacko Posted July 16, 2011 Author Share Posted July 16, 2011 ok so starting the program doesn't yield a produced part?so u must pay to start then pay to get the item?what is the mathematics of safety, research and increasing safety of craftSuccess takes the place of safety.In order to increase the success value of a piece of equipment by one, you will need as many engineering teams times the complexity value. You may increase the safety value many times in one turn, until the success value reaches 10/10.And just like BARIS, your funding/income increases as you successfully complete missions. In this game you will receive a $3 increase to first complete a mission, $1 to complete a mission, and -$1 if you end up killing an astronaut. Link to comment Share on other sites More sharing options...
ijuin Posted July 16, 2011 Share Posted July 16, 2011 The Kapitalist penalty does not apply to starting projects/programs. It applies to buying rockets, capsules, engineers...Ok, then I'll purchase the Orbital Satellite and Basic Rocket. Link to comment Share on other sites More sharing options...
greatorder Posted July 17, 2011 Share Posted July 17, 2011 I'll sit the forum game out. too damn complex, and then I'd get bored and attatch a nuclear warhead to the sjip, and use it as an orbital mine or something :/ Link to comment Share on other sites More sharing options...
ryacko Posted July 17, 2011 Author Share Posted July 17, 2011 I'll process the turn in a couple of days. Maybe more people would join.I'll sit the forum game out. too damn complex, and then I'd get bored and attatch a nuclear warhead to the sjip, and use it as an orbital mine or something :/Thank you for expressing your ever important opinion. I do not know how I can run this game without your input. Link to comment Share on other sites More sharing options...
RulerOfNothing Posted July 18, 2011 Share Posted July 18, 2011 I would like to reiterate my desire to purchase a orbital satellite and basic rocket program, if you missed it. Also, what happens to prestige if two or more space programs manage to complete a mission first at the same time? Link to comment Share on other sites More sharing options...
ryacko Posted July 18, 2011 Author Share Posted July 18, 2011 I would like to reiterate my desire to purchase a orbital satellite and basic rocket program, if you missed it. Also, what happens to prestige if two or more space programs manage to complete a mission first at the same time?Rolls are made to see who gets lucky and launches first. Link to comment Share on other sites More sharing options...
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