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Looks like it should get into orbit quite easy, though without looking at the stats myself I can't be completely sure.

I asume the fuellines I see feed the outer 4 stages fuel into the middle stage?

What engines do you have in the upper stages? I asume the top one is a poodle, based on it's lenght, but the middle one? Skipper or mainsail?

If you upload the craft file, we can go into detail about the thing, but based on the looks, it should go to orbit.

Can you discribe how you take of? What do you do, when do you turn, ect? Might be a problem there

Small remark: You can merg stage 6 and 7. Set throttle to 100%, than fire both the rockets and the stabalizers at the same time. Doesn't matter to much though

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Urm i dunno how to upload a craft file.. :(

1. I go to 2/3s throttle and take off

2. When I drop my side engines I power up to 100% throttle and start to drop

3. If I get to 10km high i turn 45 degrees (By now my Mainsails are overheating bad)

4. Get my AP to 90km.

5. Set a maneuver node to circularize my orbit. (At this point I've dropped my bottom bit or my Mailsails have blown)

Edited by Rex3921
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Urm i dunno how to upload a craft file.. :(

Download the Craft file, then go to your KSP Folder: Will be something like this [Where ever you installed the Game and what name you called it "C:\Computer\Kerbal Space Program\Ships\VAB" Just copy and paste the Craft File in there then load up the Game. You will then see it in the VAB when you go to load a Craft.

If you use Steam [Not 100% on this as I don't run it through Steam] it should look something like this C:\Program Files\Steam\SteamApps\Common\Kerbal Space Program\Ships\VAB" Same thing, Copy and Paste the file in there. [someone correct me if I'm wrong with the Steam version pls].

Hope that helps =]

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Urm i dunno how to upload a craft file.. :(

1. I go to 2/3s throttle and take off

2. When I drop my side engines I power up to 100% throttle and start to drop

3. If I get to 10km high i turn 45 degrees (By now my Mainsails are overheating bad)

4. Get my AP to 90km.

5. Set a maneuver node to circularize my orbit. (At this point I've dropped my bottom bit or my Mailsails have blown)

You can find the craft file under your saves

KSP map>saves>"Nameof your save">Ships>VAB

Do you have enough thrust to gain speed at half thrust? If so, you could replace the side mainsails with skippers.

Also it looks like your middle mainsail is connected directly to the jumbo? Put the smallest fueltank of that radius in between the tank and the engine. That should prevent the overheating

@EmissionGeneration: You are discribing the path for stock rockets. The rockets you made and saved yourself are in the map I pointed out

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Probably to heavy yes.

Looking at your picture, the only thing you are actually trying to lift is a crew pod, so you probably simply added to much fuel to lift the fuel you added. Ofcourse if you want to lift heavy things into orbit, you need a heavy rocket, but if you just want to get something small like a satalite or just crew, you can do with a MUCH smaller rocket.

Take a look at the design I use to get small satalites into orbit:

6hkbpv.jpg

Add some boosters on the side, and you can easely get it to the mun

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Probably to heavy yes.

Looking at your picture, the only thing you are actually trying to lift is a crew pod, so you probably simply added to much fuel to lift the fuel you added. Ofcourse if you want to lift heavy things into orbit, you need a heavy rocket, but if you just want to get something small like a satalite or just crew, you can do with a MUCH smaller rocket.

Take a look at the design I use to get small satalites into orbit:

6hkbpv.jpg

Add some boosters on the side, and you can easely get it to the mun

Yep! I tried your design (made some minor edits(Swapped the top fuel tank for the same one as the bottom, added a couple of boosters and SAS!)) and got to the mun! Here's a screenshot of Jebediah on the Mün!

JebediahontheMun_zpsd7d382bd.png

Sadly I forgot to plant a flag and the bottom rocket broke :(. But still, he got to the Mün. Kudos to every one who helped; I've learned alot! Next step: Operation Rescue Jeb!

Edited by Rex3921
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Remember to bring an empty spot in your commandpod if you try to rescue a kerbal :P

An example would be the 3man pod where you manually remove 1 kerbal (EVA the kerbal, and than end flight for him).

I'm glad to see that you got to the mun, shows that you do understand the mechanics. It means your problem was with the building, making stuf that was to heavy.

I would suggest an easy mod to help fix this: http://forum.kerbalspaceprogram.com/showthread.php/18230-0-20-Kerbal-Engineer-Redux-v0-6-0-3

Kerbal engineer will add a part that you can put on your rocket as you build it. This will open a stats menu. From this menu you can see important information, such as the Thrust to Weight Ratio (TWR. If your TWR is below 1 you won't get your rocket of the ground. When in space, you can easely fly with a TWR below 1, but you will accelerate slow), and deltaV. DeltaV will show you how far you can go. You need about 4500m/s deltaV to get into orbit. Ofcourse thanks to gravity and atmosphere drag you won't be going 4500m/s when complete, but that's the number you need. When in space, if you burn 100m/s deltaV, you actually go 100m/s faster.

EDIT: As WAY better alternative to kerbal engineer, I'd suggest you download Mechjeb. While some people say you to not use it cause the autopilot is 'cheating' (I don't think it is, but that's up to you), it gives a lot of things besides autopilot. The deltaV stat menu in my screenshot is from mechjeb

Edited by Sirrobert
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