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The Kerbal Defence League


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The Kerbal Defence League

Version 1.2

As the Kerbals continue along their interplanetary empire they realise a problem. Their colonies on planets are not protected. create a fleet and control the galaxy!

RULES:

Mods allowed:

any mods but hyperedit mechjeb and automated orbit and interplanetary travel mods

FOR EXTRA POINTS USE USE STOCK PIECES!

When you complete a challenge you can either get 10 points 20 points or 50 points depending on how you do it. 50 POINTS IS THE MAX. IF YOU DO 10 POINTS ASWELL AS 50 POINTS YOU GET THE 50 POINTS NOT 60. bonuses are optional objectives. if you do a 10 point mission and a 100 point bonus you get 110 points altogether. achievements are optional. they are added up at the end of your missions.

Mission 1: The Kerbals need to defend their home planet Kerbin first.

10 points: Get one small fighter into orbit around kerbin

20 points: Get five small fighters into orbit around kerbin

50 points: Get 10 small fighters and a small class frigate into orbit around kerbin

Mission 2: The Kerbals are getting paranoid of the Mun. They need to check it out

10 points: Create an automated space telescope looking thing and make it orbit the Mun

20 points: Have an automated rover on the Mun and an automated space telescope orbiting it

50 points: Have an automated Space Telescope orbiting the Mun and 10 Kerbals with a colony on the Mun

BONUS: Have a rapid defence system where if a kerbal or space telescope spots an enemy ship have 20 fighters and 5 frigates up in the air within 5 minutes. (AKA Land 20 fighters and 5 frigates on the Mun and are able to individually take off within five minutes.)

Mission 3: With the Mun secure a new head of the program is elected and decides you must make a bomber to attack enemy planets as far as you can

10 points: Make a bomber capable of Kerbin orbit

20 points: Make a bomber capable of Mun orbit

50 points: Make a bomber capable of Dres orbit

Mission 4: The revolution of the defence league has begun! A new branch of the kerbals called Karmistance wants to control Jool but the Defence League does not agree they think it is too early. you have found out the Karmistance have taken over the space telescope around the Mun and they are using it as their base.

10 points: Join the Karmistance and create a ship and bomb the KSC

20 points: agree with the Karmistance but stay in control and have a ship in orbit around the sun on its way to jool

50 points: Stay with the Defence League and destroy your own space telescope using any means necessary.

THE FOLLOWING MISSION IS OPTIONAL

BONUS MISSION: No matter what you do the Karmistance drizzles out. The new head of research at the KDL is called Fred Kerman

Fred Kerman commands you to create a flagship to keep it in Kerbin orbit.

10 points: Make a medium Class Frigate and get it into Kerbin Orbit

20 points: Make a medium Class Frigate with 10 small fighters docked to it in Kerbin Orbit

50 points: Make a Heavy Class Frigate with 10 small fighters docked to it in kerbin orbit

MORE MISSIONS TO BE ADDED SOON

ACHIEVEMENTS

MAI WEPZ PWN ALL: Give each small fighter atleast 10 missiles or lasors (10 points)

MAI FIRSTZ MUN LANDINGZZ: Land a Kerbal on the Mun during mission 2 (10)

I heart Japan!: Dont use any weapons (10)

Usain kerbal: Complete each mission (including bonuses) within an hour (10)

Goodbye frame rate!: Create a 500 part aircraft and get it into Kerbin orbit (20)

25 kill streak!: Drop a nuke on the KSC (20)

Take my breath awaaaaaaaay: make a kerbal go on EVA during a take off...and survive! (50)

POST YOUR TOTAL POINTS AND THE VERSION THIS IS AND WE WILL SEE WHO THE WINNER IS

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