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From Blender to KSP


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I can't make much sense of some of the tutorials I find, I think I need it spelled out a little bit :( Even something as simple as a basic fuel tank is causing me enough confusion as it is.

Eventually, I would like to make small pivots and rotors, and maybe some lights. Who knows.

I figured out basic stuff in Blender for modeling, but things like adding a texture or importing it to Unity are beyond me, let alone an animation for an arm joint.

Help!

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http://forum.kerbalspaceprogram.com/showthread.php/25013-Compilation-of-modding-information-links-for-0-19-0-20-Last-updated-30-06-13

Im just learning myself and this thread and all linked therein have been a HUGE help.

I have also learned alot of nonKSP specific things about Blender and Unity from a site called CGCookie (just google it, also BlenderCookie or UnityCookie).

As far as importing goes Unity will read a .blend file(even with animations).

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