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Preparing Blender model for Unity


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I understand I can add meshes for the object in Unity, but what do I do about animations for things like gimbaled engines or robot arms or simple fan blades?

I can probably play with Blender and figure out how to animate things fairly quickly, but how do I export something like that to be Unity-ready, and how do I configure it in Unity after that?

I'm assuming things like attach nodes and pivot/joint types are added as a Unity object.

Also, what kind of Unity object would I export to be KS-compatible?

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I understand I can add meshes for the object in Unity, but what do I do about animations for things like gimbaled engines or robot arms or simple fan blades?

I can probably play with Blender and figure out how to animate things fairly quickly, but how do I export something like that to be Unity-ready, and how do I configure it in Unity after that?

I'm assuming things like attach nodes and pivot/joint types are added as a Unity object.

Also, what kind of Unity object would I export to be KS-compatible?

Export to .FBX, ensure you tick "Export animations" and apply modifiers etc. That will carry all your hierarchy and what not over to unity.

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