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ModuleAnimateGeneric Help


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This is probably a stupid question, but trial and error has thus far failed. Is it possible for the "Activate Generator" and "Shutdown Generator" buttons in the GUI provided by ModuleGenerator to start and stop an animation? I can get the animation to work fine via the "toggle" button that pops up when I use ModuleAnimateGeneric, but that does not activate the generator itself, and the generator buttons do not activate the animation... It seems like there should be something really simple here I am missing?

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I was really hoping maybe there was a state based way to call animations, like sounds, but was worried that the answer would be the one you've given once I started looking at how the Kethane mod handles similar situations.

Thanks for the input.

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