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How damaging is whack-a-kerbal?


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Lets just say I want to test the durability certain design, the numbers on UI are a bit vague. I my guess mass is in metric tons (but that would be really high), size is in m, and velocity is in m/s. However I don't have any macey dean shenanigans in my VAB or know how to build them. (Ksp weapons out of stock parts)

Simply how damaging is whack a kerbal at default values: 15 mass/size.6?/speed 30 compared to say, the missiles on an

? Edited by WhiteWeasel
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I've used a precision shot from whack-a-kerbal to knock parts I no longer want of a ship, and normally don't need to go much more powerful than the default. At full power, it can obliterate entire vessels.

The only way to get used to it is experimentation, IMHO.

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One thing to be careful of is the fact that whack-a-kerbal releases projectiles at velocity relative to the nearest gravity well (well, Kerbin at least, haven't tested it in any other orbit), and not relative to your ship. So if you're in LKO and use it, you'll probably miss unless you shoot straight backwards along your velocity vector, in which case the projectile will be going really really fast relative to your ship. Often you won't even see the projectiles unless they're shot straight forward or straight back, since your camera moves off of them so quickly when you shoot across the velocity vector.

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I've used a precision shot from whack-a-kerbal to knock parts I no longer want of a ship, and normally don't need to go much more powerful than the default. At full power, it can obliterate entire vessels.

The only way to get used to it is experimentation, IMHO.

One thing to be careful of is the fact that whack-a-kerbal releases projectiles at velocity relative to the nearest gravity well (well, Kerbin at least, haven't tested it in any other orbit), and not relative to your ship. So if you're in LKO and use it, you'll probably miss unless you shoot straight backwards along your velocity vector, in which case the projectile will be going really really fast relative to your ship. Often you won't even see the projectiles unless they're shot straight forward or straight back, since your camera moves off of them so quickly when you shoot across the velocity vector.

Soo, even at default settings, chances are it packs more punch than than a collision with debris or a small missile. Am I getting this right?

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Soo, even at default settings, chances are it packs more punch than than a collision with debris or a small missile. Am I getting this right?

It's hard to make a comparison. It hits with force proportional to its mass, (Which can be set pretty high)and its speed relative to the object it's whacking. Put a probe on a tank, take that to the launch pad, then take a few shots to see what you can do.

Pretty sure the mass is in tons, btw.

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