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Mun Base


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I\'m gonna try again tomorrow. Till then, a taste:

The Kerbins\' new project is Farside Base, a permanent settlement on the far side of the moon. Of course, in order to maintain radio contact with Kerbal, they\'ll need a similarly-permanent munar space station. And if you\'re doing that, why not add a space telescope? And some other stuff, too. Sure. What\'s a few more kilos, right?

Look at the size of this thing . . .

ik3YDh.jpg

umxcyh.png

Hh9pyh.png

Mission objective I: Dropping off a comms satellite in kerbal orbit.

sTRY2.jpg

xJomQh.png

I got real low. This screenshot is taken from a stable orbit, 750m. That\'s not even the perigee, either. I was so low, I had to shut off the RCS, because it would drive my perigee into the ground if I wasn\'t careful.

tzGVih.png

Mission objective 2: Insert Lowball Space Station into low munar orbit. From here, the Kerbins would transmit signals to and from Farside Base. In addition, the station would serve as a jack-of-all-trades research station in its own right. After all, as long as you\'re sending something up there, might as well pack it chockablock with more stuff. More is always better, right?

foZDVh.png

Odqdzh.png

Not counting the engines and fuel tanks, the station has 5 modules. The core service module, a comms / engineering module, a space telescope module, a science module (bristling with sensors), and a small escape craft capable of returning to Kerbal, in the (likely) event of the catastrophic failure of one of the other modules.

0xQsGh.jpg

Odqdzh.png

Kerbal command, Lowball Station is released.

cTYHqh.jpg

qm3ymh.jpg

Another shot of lowball station (technically, a previous version).

NY4ot.png

A few seconds before KSP crashed:

VJyxqh.png

What I really want to try is rendezvous-ing my return stage with the orbiting station stage. Has anyone ever tried this? How close do you have to be before the engine renders a nearby object? I was hoping that if the station was low enough, I would be able to see it go by, and thus time my launch to meet with it. But 500 m/s is pretty damned fast . . . I\'d have to go an awful long time without blinking.

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Guest ThatCrazyPilot

I\'m gonna try again tomorrow. Till then, a taste:

The Kerbins\' new project is Farside Base, a permanent settlement on the far side of the moon. Of course, in order to maintain radio contact with Kerbal, they\'ll need a similarly-permanent munar space station. And if you\'re doing that, why not add a space telescope? And some other stuff, too. Sure. What\'s a few more kilos, right?

Look at the size of this thing . . .

ik3YDh.jpg

umxcyh.png

Hh9pyh.png

Mission objective I: Dropping off a comms satellite in kerbal orbit.

sTRY2.jpg

xJomQh.png

I got real low. This screenshot is taken from a stable orbit, 750m. That\'s not even the perigee, either. I was so low, I had to shut off the RCS, because it would drive my perigee into the ground if I wasn\'t careful.

tzGVih.png

Mission objective 2: Insert Lowball Space Station into low munar orbit. From here, the Kerbins would transmit signals to and from Farside Base. In addition, the station would serve as a jack-of-all-trades research station in its own right. After all, as long as you\'re sending something up there, might as well pack it chockablock with more stuff. More is always better, right?

foZDVh.png

Odqdzh.png

Not counting the engines and fuel tanks, the station has 5 modules. The core service module, a comms / engineering module, a space telescope module, a science module (bristling with sensors), and a small escape craft capable of returning to Kerbal, in the (likely) event of the catastrophic failure of one of the other modules.

0xQsGh.jpg

Odqdzh.png

Kerbal command, Lowball Station is released.

cTYHqh.jpg

qm3ymh.jpg

Another shot of lowball station (technically, a previous version).

NY4ot.png

A few seconds before KSP crashed:

VJyxqh.png

What I really want to try is rendezvous-ing my return stage with the orbiting station stage. Has anyone ever tried this? How close do you have to be before the engine renders a nearby object? I was hoping that if the station was low enough, I would be able to see it go by, and thus time my launch to meet with it. But 500 m/s is pretty damned fast . . . I\'d have to go an awful long time without blinking.

Jesus... How\'d you do that without your KSP crashing? I never seen ANYTHING like that before!

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Can someone tell me where the yellow \'pods\' are from?? I\'ve looked in all the regular packs, SE, and through the forums - still can\'t find them!

If you mean the little side-mounted balls, they are from silisko edition.

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I\'m gonna try again tomorrow. Till then, a taste:

The Kerbins\' new project is Farside Base, a permanent settlement on the far side of the moon. Of course, in order to maintain radio contact with Kerbal, they\'ll need a similarly-permanent munar space station. And if you\'re doing that, why not add a space telescope? And some other stuff, too. Sure. What\'s a few more kilos, right?

Look at the size of this thing . . .

ik3YDh.jpg

umxcyh.png

Hh9pyh.png

Mission objective I: Dropping off a comms satellite in kerbal orbit.

sTRY2.jpg

xJomQh.png

I got real low. This screenshot is taken from a stable orbit, 750m. That\'s not even the perigee, either. I was so low, I had to shut off the RCS, because it would drive my perigee into the ground if I wasn\'t careful.

tzGVih.png

Mission objective 2: Insert Lowball Space Station into low munar orbit. From here, the Kerbins would transmit signals to and from Farside Base. In addition, the station would serve as a jack-of-all-trades research station in its own right. After all, as long as you\'re sending something up there, might as well pack it chockablock with more stuff. More is always better, right?

foZDVh.png

Odqdzh.png

Not counting the engines and fuel tanks, the station has 5 modules. The core service module, a comms / engineering module, a space telescope module, a science module (bristling with sensors), and a small escape craft capable of returning to Kerbal, in the (likely) event of the catastrophic failure of one of the other modules.

0xQsGh.jpg

Odqdzh.png

Kerbal command, Lowball Station is released.

cTYHqh.jpg

qm3ymh.jpg

Another shot of lowball station (technically, a previous version).

NY4ot.png

A few seconds before KSP crashed:

VJyxqh.png

What I really want to try is rendezvous-ing my return stage with the orbiting station stage. Has anyone ever tried this? How close do you have to be before the engine renders a nearby object? I was hoping that if the station was low enough, I would be able to see it go by, and thus time my launch to meet with it. But 500 m/s is pretty damned fast . . . I\'d have to go an awful long time without blinking.

Now thats one hell of A airbace!

From the serface lowball station would have been an awesome sight!

Great craft!

orbinauts will get this post

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