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Goin' big or goin' home! Any advice?


Captain Sierra

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My first project was a space station over kerbin at 125km. I accidentally hit end flight and deleted a fuel module, the core, and two tugs. -_- I ragequit that. Now my next big (and first interplanetary) is a giant spaceship that can reassemble itself into a space station and vice versa, hopping the kerbol system planet to planet. I am using KSP X and Kethane so refueling is a no brainer (assuming I got satellites there and survey maps XD).

Any pointers? The current plan calls for a total of 16 modules on 3 cores all using clamp-o-tron sr. ports and a single interplanetary megatug to tow the whole thing around before reconfiguring it. The maiden voyage (aka space trials) will be to the Mun, then maybe minmus.

Step one in my plan: Build a space dock to assemble it; send kethane scout probe to the Mun.

Step two: send up the megatug, then start module construction (may ask for community help. Dunno if I can think up 16 different types of modules XP)

Any friendly advice for this massive undertaking?

-Sierra

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It's very ambitious. Some places, like Eve and Tylo, require very specialised landers You may not be able to land and mine there very easy. Pack a heap of delta V, but you can always use gravity slingshots if you're clever, and very patient.

My other tip is cut any components that aren't benefiting you much. Don't overburden your computer, and turn your trip into a big laggy slide show.

Good luck, and welcome to the forums!

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I'd work on designing and not assembling the craft, and no Kethane miners or KSPX parts just yet, as the next update impends. So, just design bare stock versions in the VAB/SPH if you want and assemble and launch them in 0.21. 0.21 is breaking saves, and IDK about crafts, so I'd just design the concept. No mission is safe without a concept.

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Thanks for the pointers. My comp is pretty decent but I did get some lagginess on my space station so will do. I just put up the space dock I'll be using to assemble it today and the actual dock is totally stock. (good to know about .21, oh dear) Granted the launcher is using quantum struts and some adapters from KSPX (best mod ever).

It's very ambitious. Some places, like Eve and Tylo, require very specialised landers You may not be able to land and mine there very easy. Pack a heap of delta V, but you can always use gravity slingshots if you're clever, and very patient.

My other tip is cut any components that aren't benefiting you much. Don't overburden your computer, and turn your trip into a big laggy slide show.

Good luck, and welcome to the forums!

This ship is actually intended to be for Duna as the first target (after the trial run on the Mun and maybe minmus). Any advice for what I'll need over on Eve and Tylo?

The megatug will have a heap of delta V and I plan on refueling it after every planet (courtesy of Kethane).

As always, thanks for the pointers. Time to get building the modules. I may post screenshots of some of them and some more later when I actually start docking stuff at the space docks for assembly.

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