Trueborn Posted June 30, 2015 Author Share Posted June 30, 2015 Unfortunately, I would have to see the log or a screen shot to do any troubleshooting. I'll be happy to take a look when you can get to it. Link to comment Share on other sites More sharing options...
SERPERNTINE Posted July 1, 2015 Share Posted July 1, 2015 I have came back and can you tell me where to find the log? I don't want to send the wrong item that I think is the log. Thanks Link to comment Share on other sites More sharing options...
Trueborn Posted July 2, 2015 Author Share Posted July 2, 2015 KSP.log is right next to KSP.exe, wherever you installed Kerbal Space Program. Link to comment Share on other sites More sharing options...
SERPERNTINE Posted July 2, 2015 Share Posted July 2, 2015 I found the log... but, (I'm so noobish at Forums) how do I paste it... (*sigh*) Link to comment Share on other sites More sharing options...
Trueborn Posted July 2, 2015 Author Share Posted July 2, 2015 You can't upload attachments directly on these forums, so you can either post any part that has "Steamgauges" in it, or upload it to something like drop box and then paste the link. Link to comment Share on other sites More sharing options...
SERPERNTINE Posted July 3, 2015 Share Posted July 3, 2015 [LOG 16:10:00.179] Load(Assembly): SteamGauges/Plugins/SteamGauges[LOG 16:10:00.180] AssemblyLoader: Loading assembly at K:\Stuff\Kerbal Space Program\GameData\SteamGauges\Plugins\SteamGauges.dll[LOG 16:10:00.349] Load(Assembly): 000_Toolbar/Toolbar[LOG 16:10:00.350] AssemblyLoader: Loading assembly at K:\Stuff\Kerbal Space Program\GameData\000_Toolbar\Toolbar.dll[LOG 16:10:00.502] AssemblyLoader: KSPAssembly 'Toolbar' V1.0[LOG 16:10:00.502] Load(Assembly): Plugins/ModuleManager.2.6.3[LOG 16:10:00.503] AssemblyLoader: Loading assembly at K:\Stuff\Kerbal Space Program\Plugins\ModuleManager.2.6.3.dll[LOG 16:10:00.566] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5[LOG 16:10:00.569] AssemblyLoader: Loading assemblies[ERR 16:10:01.477] AssemblyLoader: Exception loading 'SteamGauges': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'SteamGauges.SteamGauges' from assembly 'SteamGauges, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.(This is part of the log with SteamGauges) Link to comment Share on other sites More sharing options...
Trueborn Posted July 3, 2015 Author Share Posted July 3, 2015 That almost looks like a corrupted DLL. Try re-downloading steamguages, and see if that fixes it. If not, I'll build a debug version for you to run. Link to comment Share on other sites More sharing options...
SERPERNTINE Posted July 4, 2015 Share Posted July 4, 2015 Does it affect the performance because of it? I've been getting more crashes recently. Link to comment Share on other sites More sharing options...
Trueborn Posted July 4, 2015 Author Share Posted July 4, 2015 If it isn't loading correctly, you might experience more instability, but I haven't noticed it as being any less stable with stock. On the other hand, I haven't played without SteamGauges in quite a while, so I'm not a reliable source. It shouldn't be constantly crashing on you, though. Link to comment Share on other sites More sharing options...
ap0r Posted July 8, 2015 Share Posted July 8, 2015 The plugin "Navball Texture Export" with this custom texture fits in very nicely with Steam Gauges Link to comment Share on other sites More sharing options...
Trueborn Posted July 10, 2015 Author Share Posted July 10, 2015 Yeah, that's a neat texture for sure. Link to comment Share on other sites More sharing options...
ap0r Posted July 21, 2015 Share Posted July 21, 2015 About the nav gauge, just got back into career, and it seems to vastly overestimate distances in Minmus Link to comment Share on other sites More sharing options...
Trueborn Posted July 21, 2015 Author Share Posted July 21, 2015 That is probably because Kerbin's radius is being used. I'll change it to use the correct one. Link to comment Share on other sites More sharing options...
Trueborn Posted July 23, 2015 Author Share Posted July 23, 2015 Try this version ap0r. Static Kerbin radius has been replaced by CurrentMainBody.Radius, which should work much better in places that aren't Kerbin. Link to comment Share on other sites More sharing options...
ap0r Posted July 23, 2015 Share Posted July 23, 2015 I'll try it and get back to you Link to comment Share on other sites More sharing options...
ap0r Posted July 25, 2015 Share Posted July 25, 2015 Distances are now accurately reported Thanks for that quick fix Link to comment Share on other sites More sharing options...
Trueborn Posted July 28, 2015 Author Share Posted July 28, 2015 And with that, version 1.7.2 is released.Download HereAlt DownloadSource Code Link to comment Share on other sites More sharing options...
rottielover Posted September 6, 2015 Share Posted September 6, 2015 Thank you again for this mod. I refuse to play without it anymore. Link to comment Share on other sites More sharing options...
Trueborn Posted September 11, 2015 Author Share Posted September 11, 2015 Thank you again for this mod. I refuse to play without it anymore.Glad you're enjoying it! Link to comment Share on other sites More sharing options...
Coga19000 Posted September 11, 2015 Share Posted September 11, 2015 Believe it or not, I think the most epic use for this mod is in conjuction with RPM. Starting of with SG and changing to RPM later on can really show off the progression of eras in a career save. Link to comment Share on other sites More sharing options...
ap0r Posted September 14, 2015 Share Posted September 14, 2015 But IVA only is realistic/boring different gameplay styles i guess Link to comment Share on other sites More sharing options...
ap0r Posted September 26, 2015 Share Posted September 26, 2015 About the CKAN Integration, as asked by RottieLover, would you mind if i asked the guys at CKAN to get it included?Also, reading this thread, found an idea for a Caution/Warning System Gauge.I made a quick and dirty concept art (in Excel lol)If you like the idea, i would be willing to do real art, so you can focus on coding.Whoops, abort light is duplicated.. Lol... Link to comment Share on other sites More sharing options...
Trueborn Posted September 28, 2015 Author Share Posted September 28, 2015 About the CKAN Integration, as asked by RottieLover, would you mind if i asked the guys at CKAN to get it included?Also, reading this thread, found an idea for a Caution/Warning System Gauge.I made a quick and dirty concept art (in Excel lol)If you like the idea, i would be willing to do real art, so you can focus on coding.http://s22.postimg.org/dr1k1z3ap/Sin_t_tulo.jpgWhoops, abort light is duplicated.. Lol...I'll take a longer look at the KCAN specs, but it doesn't look like it would be too bad.That's not a bad annunciator panel. Although I'm not really sure when I would have the ABORT light come on. I think the reason I never did a panel was due to space reasons. I guess if you left it on you could just turn on the appropriate gauge when necessary. It shouldn't be too hard to code though, since I'm already checking everything there. Link to comment Share on other sites More sharing options...
ap0r Posted September 28, 2015 Share Posted September 28, 2015 A good rule of thumb for the abort light would be "Whenever something explodes"... But I have no clue on how you would check on that...About space, maybe just have a DANGER/CAUTION annunciator, and Clicking on it would open the larger, space-consuming panel? Link to comment Share on other sites More sharing options...
ap0r Posted September 28, 2015 Share Posted September 28, 2015 (edited) Could'nt help but get ahead of myself a little... I did this preliminary master annunciator... Your toughts?TextureHow it should look if the user has bezel enabled.In use (sized and placed as I would use it on my KSP), but of course everyone will find their favorite size/position/bezel_or_not combination. Edited September 28, 2015 by ap0r Link to comment Share on other sites More sharing options...
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