helldiver Posted September 29, 2013 Author Share Posted September 29, 2013 (edited) So, to change the subject... roughly how big (MB) will this be on first release? Or is it to be determined?On my end, the resources compressed down to about 28-30mb if I recall correctly. Not sure the total number after all plugins and such but it should be around that ball park. Now I'm assuming in terms of the download size?Uncompressed you're looking at about 120-130mb. It could be smaller than that, but I'm not releasing any further details regarding texture format compression at the moment. Edited September 29, 2013 by helldiver Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted September 29, 2013 Share Posted September 29, 2013 Will the shuttle be released prior to the payloads? I am eager. Link to comment Share on other sites More sharing options...
Marscommander Posted September 30, 2013 Share Posted September 30, 2013 Will the shuttle be released prior to the payloads? I am eager.I do believe that is the intention, if you would read all 900 previous posts you would understand better. Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted September 30, 2013 Share Posted September 30, 2013 I do believe that is the intention, if you would read all 900 previous posts you would understand better. I have read all of the posts on this thread to my knowledge. It's quite the shuttle! Link to comment Share on other sites More sharing options...
Psycho529 Posted September 30, 2013 Share Posted September 30, 2013 Are we seriously still having this argument?Well if this thread is about a space shuttle (mod or not) then people most probably would end up in this sort of thing. Link to comment Share on other sites More sharing options...
rhoark Posted September 30, 2013 Share Posted September 30, 2013 I generally don't like part kits that are too prefab - one right way to assemble - but for this I'll make an exception. Looks beautiful. Link to comment Share on other sites More sharing options...
Lyze Of J Posted October 1, 2013 Share Posted October 1, 2013 I generally don't like part kits that are too prefab - one right way to assemble - but for this I'll make an exception. Looks beautiful.I agree, I like to make somethings myself. Like don't attach engines to fuel tanks. (lookin' at you Bobcat...) Link to comment Share on other sites More sharing options...
finkmac Posted October 1, 2013 Share Posted October 1, 2013 I agree, I like to make somethings myself. Like don't attach engines to fuel tanks. (lookin' at you Bobcat...)From what I understand, he does that to reduce lag (on less-capable machines) and wobbliness. Link to comment Share on other sites More sharing options...
Marscommander Posted October 1, 2013 Share Posted October 1, 2013 I have read all of the posts on this thread to my knowledge. It's quite the shuttle!I agree. Really is an outstanding achievement Link to comment Share on other sites More sharing options...
helldiver Posted October 1, 2013 Author Share Posted October 1, 2013 Alright guys.I'm currently waiting for ZRM to send me a copy of the project (the one players would get) so I can start verifying it all and making any final fixes. ZRM maybe a bit tied up with real life and other things so it's just a matter of him wrapping that up and sending it to me. So I'm currently sitting here just like all of you guys Once he's done, and I'm done checking it all, we'll do some final testing and fixing and we'll wrap it up and finalize it. ZRM has other commitments coming up, so we're trying to get this done before those come up so that folks can start playing with it while I work on additional art and assets for Phase II.That's the short of it, a waiting game for all of us. But we'll get there soon! Link to comment Share on other sites More sharing options...
CaptRobau Posted October 1, 2013 Share Posted October 1, 2013 Can't wait. Link to comment Share on other sites More sharing options...
Lyze Of J Posted October 1, 2013 Share Posted October 1, 2013 So what's the timeframe for this release, hours, days, weeks? Link to comment Share on other sites More sharing options...
CpPolar268 Posted October 2, 2013 Share Posted October 2, 2013 So what's the timeframe for this release, hours, days, weeks?Soonâ„¢........... Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted October 2, 2013 Share Posted October 2, 2013 Alright guys.I'm currently waiting for ZRM to send me a copy of the project (the one players would get) so I can start verifying it all and making any final fixes. ZRM maybe a bit tied up with real life and other things so it's just a matter of him wrapping that up and sending it to me. So I'm currently sitting here just like all of you guys Once he's done, and I'm done checking it all, we'll do some final testing and fixing and we'll wrap it up and finalize it. ZRM has other commitments coming up, so we're trying to get this done before those come up so that folks can start playing with it while I work on additional art and assets for Phase II.That's the short of it, a waiting game for all of us. But we'll get there soon!Thank you for all the hard work you and ZRM are putting into this. We are all looking forward to its release. Link to comment Share on other sites More sharing options...
rhoark Posted October 2, 2013 Share Posted October 2, 2013 Has any thought been given to Ferram configs? Link to comment Share on other sites More sharing options...
Marscommander Posted October 2, 2013 Share Posted October 2, 2013 Has any thought been given to Ferram configs?Probably not much if any, Helldiver said that he wants to get it done and ready for stock use before he starts messing with compatibilities. Link to comment Share on other sites More sharing options...
I.R.L. Posted October 2, 2013 Share Posted October 2, 2013 I've been following this mod for a while and the only 2 things on this forum i've ever been more excited for are quadro7f's shuttle/ISS and 0.22 =D Link to comment Share on other sites More sharing options...
rhoark Posted October 2, 2013 Share Posted October 2, 2013 The portion behind the cockpit would make more sense as a second fuel tank than SAS (which is now a standard function of command pods). The real shuttle didn't have a control moment gyroscope, but did have fore and aft fuel tanks to achieve tight CoM tolerances. Link to comment Share on other sites More sharing options...
helldiver Posted October 2, 2013 Author Share Posted October 2, 2013 The portion behind the cockpit would make more sense as a second fuel tank than SAS (which is now a standard function of command pods). The real shuttle didn't have a control moment gyroscope, but did have fore and aft fuel tanks to achieve tight CoM tolerances.The portion behind the cockpit doesn't exist anymore. It was all welded together as part of the cockpit. Link to comment Share on other sites More sharing options...
Lyze Of J Posted October 2, 2013 Share Posted October 2, 2013 Any new tasty dev pictures? Link to comment Share on other sites More sharing options...
helldiver Posted October 3, 2013 Author Share Posted October 3, 2013 Any new tasty dev pictures?Soon as I get in-game materials I'll put together some shots. Link to comment Share on other sites More sharing options...
Lyze Of J Posted October 3, 2013 Share Posted October 3, 2013 Soon as I get in-game materials I'll put together some shots.Horray! Can't wait for this little space shuttle! Link to comment Share on other sites More sharing options...
ZRM Posted October 4, 2013 Share Posted October 4, 2013 Soon as I get in-game materials I'll put together some shots.Right, I'm back working on this. Real life did get in the way. I'm going to tidy up the plugins and the directory structure, tweak some of the IVA cameras (since you want to make screenshots) and sort out the functionality of the underside RCS covers (should be quite simple, I just haven't got round to it yet), then I'll pass it on to you so you can check everything. Be aware that most of the fuel/resource load is not set up yet. For example, the shuttle itself does not actually contain any fuel yet. I just test it once in orbit with infinite fuel and infinite RCS enabled. Part masses will need to be tweaked to compensate when fuel is added, so it should still behave the same as it does now on reentry and landing. We will also need to decide about electricity usage, for example making the MFDs and cockpit lighting require electricity to function. I will also be sending you the NAV mode prototype. ENG mode is in the works, and I'm adding useful things like remaining delta-V, ETA to MECO, etc. After doing a bit of research, I found that the real shuttle used the same fuel (MMH/NTO) for its OMS and its RCS. Do you want to do the same? Link to comment Share on other sites More sharing options...
helldiver Posted October 4, 2013 Author Share Posted October 4, 2013 I found that the real shuttle used the same fuel (MMH/NTO) for its OMS and its RCS. Do you want to do the same?No, the OMS engines should use the default KSP fuel for the launch engines (LOX, LH2). The RCS should use Mono.Otherwise everything else sounds fantastic. PM any other details. Link to comment Share on other sites More sharing options...
ZRM Posted October 4, 2013 Share Posted October 4, 2013 No, the OMS engines should use the default KSP fuel for the launch engines (LOX, LH2). The RCS should use Mono.Otherwise everything else sounds fantastic. PM any other details.Uh, default KSP fuel is "LiquidFuel" and "Oxidizer". LOX/LH2 is what the LRBs and main engines would be using under Modular Fuel System. So are you saying use LF/O for the OMS? Link to comment Share on other sites More sharing options...
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