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Campaign Design


Oddible

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So I've been having loads of fun following along on the Campaign on the wiki. I'm curious if this has been a group endeavor or who is designing the campaign? Will this at some point be integrated into the game design? How do I go about posting issues that I've had with the campaign where I feel it doesn't work well as an introduction to new players (for instance, the last K2 mission of the Age of Rockets campaign is VERY difficult for a new player - particularly given the constraint of not using SAS - that 2nd stage is very top heavy with an Mk-16 on top of it and almost impossible to maneuver - perhaps the campaign doesn't mean " you can't use SAS" perhaps it means, "you can't install an SAS module" but you can use the SAS that is a default part of control pods).

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  • 1 month later...

I drafted the initial series. The campaign instructions on the main campaigns says in rule 2. "...you will need to fly using your onboard command module SAS only" for the K2 mission. SAS modules are invented until later in the campaign series. I didn't expect anyone to fly without onboard SAS in K2. :)

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