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Tadpole glider altitude challenge [fixed]


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Tadpole glider 5 min altitude challenge

After several days of developement, Jeb volunteered as a test pilot for the Tadpole "Taddy" glider Mk I.

(Un)fortunately Bill and Bob removed the radial parachutes, making the glider incapable of decelerating for a landing and sent him on a very dangerous and possibly deathly ride with the Taddy.

7o0fBY6.jpg

The goal is to get as high as possible with this glider within 5 minutes and make Jeb happy before he dies (again)

It's not as easy as it seems, it can (and probably will) come to pretty awful crashes. Here's an example (Yes that's Jeb):

mTqPts3.png

Your Score is the highest altitude achieved within the flight shown on the flight log (doesn't have to be the altitude after 5 minutes) in meters divided by 10 (f.e. 1000 meters = 100 points)

Bonuses for reaching following milestones:


  • [*=2]going faster than 100 m/s below 250m (while ascending) = +velocity divided by 10
    [*=2]going faster than 150 m/s (while ascending) = +velocity divided by 5 (below 250m by 3)
    [*=2]reaching 5 kilometers = +25 points
    [*=2]reaching 10 kilometers = +50 points
    [*=2]Not killing Jeb when CRASHING into the ground = +20 points (has to be after 5 minutes, there still needs to be a screenshot at 5 minutes)
    [*=2]landing safely = +50 points (has to be after 5 minutes, there still needs to be a screenshot at 5 minutes)
    [*=2]getting into space = you won automatically

Bonuses only count when screenshot evidence is provided

RULES:


  • [*=2]Must provide screenshots of: the flight log after 5 minutes +/- 5 seconds, if you crash before 5 minutes the screenshot of the flight log must be taken when first reaching the ground
    [*=2]Use the save file available here:
http://www./?ix51nrx3tju1jj3
[*=2]Don't modify the glider in the SPH or VAB
[*=2]No other Kerbal than Jebediah can sit in the seat
[*=2]No cheating
[*=2]No mods
[*=2]No save file editing
[*=2]Get as high as possible within 5 minutes
[*=2]5 minutes after taking off (+/- 5 seconds) press f3 and take a screenshot
[*=2]You have to be in the air for at least 4 minutes, if you crash before 5 minutes press f3 when you reach the ground and take a screenshot. your score will be lowered by the amount of time to 5 minutes in seconds (f.e. you crashed at 4 minutes 35 seconds your score will be lowered by 25)
[*=2]If you crash before 4 minutes it doesn't count

Scoring board:


  1. [*=2]Nao with 1277.93 points!
http://forum.kerbalspaceprogram.com/showthread.php/40911-Tadpole-glider-altitude-challenge-fixed?p=527697&viewfull=1#post527697
[*=2]-
[*=2]-
[*=2]-
[*=2]-
[*=2]-
[*=2]-
[*=2]-
[*=2]-
[*=2]-

Have fun!
:)

d9Q3SCl.png

My try:

4FWtdas.jpg

514.6 Points
:P

Edited by seagull42
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Welp for a second i thought it was actually an infiniglide challenge.

It was actually interesting/hard getting the best out of it on the supplied ship... but i guess you didn't know about it.

Basically the four control surfaces you got there generate forward force whenever they are moved. Try launching the tadpole first and then hold and spam [Q] and [E], control the pitch with spam intensity and you can get quite high and fast really quickly. (or more easy version just spam and [W]) It's a long standing bug, that i think will be resolved someday.

Also you should add points for safe landing since its not that hard really with [capslock]'ed controls and [alt]trim.

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It is an infiniglide challenge, I was just wondering how you managed to get that high up (like flying in circles or just pointing up and spamming q and e or something else) since the glider often goes crazy if it goes above 110 m/s. As for the landing I actually tried to land a couple of times, but since you can't really (or I can't, I don't know if someone else can) decelerate to a safe landing speed after having reached a certain altitude I thought it was impossible to land without crashing. Did you actually manage to land after going that high up? Greetings :)

*EDIT* I've added landing safely to the bonuses. Thanks for helping me out

Edited by seagull42
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"Landed" at small runaway (could have been horizontal but i panicked and braked too hard at the end :D)

Yv9cPAAl.jpg5lM0by1l.jpg

The trick for both deacceleration and landing is to use trim controls to control attitude, for landing i use slowed down roll controls to not start accelerating while doing corrections, and after touchdown(s) small slowed down pitch corrections are enough to start glueing to the runway.

And from the same flight 247m/s below 250m alt

wQ7E5K5l.jpg

I believe that reaching 12-13km in 5 minutes is still possible if somebody manage to fly this above 200m/s for most part of the flight

Cheers :)

edit: you could also make a proper scenario out of this, just edit (and rename) the persistent.sfs file.

You can disable quick saves and SPH/VAB there, this also makes it easy to restart the challenge as it's never overwritten and F9 restarts it at the starting point.

(all of that options are at the beginning of the file, you can edit it with simple notepad).

Edited by Nao
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