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Reaching terminal velocity


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Design and build a ship capable of flighing fast, 15Km/s and up and do a reentry on Kerbin with that speed.

Some trouble you might run into.

-exiting the system.(star system!)

-lack of fuel effcient motors.

-lack of fuel.

Some piece of advice, use gravity to your advantage.

Allowed mods.

-Kerbal Engineer

Goal of this.

Watching a ship burn up in the stratosphere when the developers implemented it.

Untill then enjoy the long burn up from drag.

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Couldn't you build a ship with huge delta-v, exit Kerbin's SOI, make your orbit around Kerbol retrograde, set up in the exact same orbit as Kerbin, or even better with a periapsis intercept with Kerbin, then wait to enter Kerbin's SOI at more than 18.57 km/s?

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