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How to dodge FPS destroying lag


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OK, nobody is brave enough, so I am going to say it: Reduce part count!

This is a great example: http://forum.kerbalspaceprogram.com/showthread.php/35722-Can-we-please-fix-the-shaky-wobbly-rockets?p=474545&viewfull=1#post474545

My 2cents and I'm leaving this thread before the storm comes ...

This was my solution to the problem. I decided that rather than build a big sprawling space station because it looks cool, I'd make smaller more practical ones where the modules actually had a defined purpose for what I had in mind.

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There always will be a limit to ship size/mass/design somewhere somehow.

Question is, should that limit be dependent on PC performance (assuming the PC meets minimum specs for KSP), or should it be an engineering limit defined by the strength of parts and connections between parts (more in line with real life engineering limits)?

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